Dante hit confirms?

#1LaKizzle23Posted 2/13/2013 4:16:54 PM
I know the square x3 empty cancel once. Are there any others?
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PSN: Lakizzle23
Mains: Dante (the best ever) , Good Cole (starting to suck with him...)
#2CrabhammarPosted 2/13/2013 4:17:51 PM
square x3 empty cancel
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PSN -> Bluechacho
#3LaKizzle23(Topic Creator)Posted 2/13/2013 4:29:50 PM
Crabhammar posted...
square x3 empty cancel

Oh stupid me. Completely forgot that one.
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PSN: Lakizzle23
Mains: Dante (the best ever) , Good Cole (starting to suck with him...)
#43D3Posted 2/13/2013 4:55:24 PM
lol
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#5Rlaur2Posted 2/13/2013 5:30:30 PM
You can combo into it from that air down circle move but it's ridiculously hard and might only work during specific circumstances.
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-_-
#6BkzUziPosted 2/13/2013 5:31:15 PM
Square, Square, Circle, Square, Down Triangle, Level 1
#7tomandsamPosted 2/13/2013 7:34:51 PM
Any air guns-F3-F1, Level 1. It's very tight, though, probably only working well near the corner.
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#8jhoke13Posted 2/13/2013 8:01:06 PM
Air Down+Circle from any single jump height can confirm into level 2. It works both in combos and by itself. For most characters you activate the super at the peak of the juggle for it to connect; for smaller characters you have to let them drop a bit before activation.

The only reliable way to combo into level 1 is with empty cancels. The other ways are either too situational and may not even be true HC's. I've never been able to register j.Forward+Square (both versions) or Forward+Square as a HC in practice. Maybe it's just me though.
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