Examples of how to play a character well, and... Not so well

#1SnovvbubPosted 2/14/2013 9:40:21 PM
For this thread, choose a character, write a good strategy/tip for that character, then write an example of what not to do.

For example-

A good Emmett uses the MAW on the go, aiming it to where his targets may end up.
A bad Emmett sits in a corner with the MAW and shoots in front of him 24/7

Advice topic, basically.
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I love inFAMOUS 1, and hate inFAMOUS 2.
And I'm certain I'm alone on this one.
#2NDgamer1122Posted 2/14/2013 9:42:43 PM
Jak-

A good Jak mixes it up and uses most of his weapons to apply pressure
A bad Jak spams Blaster and Air Wave Concussor
#3CrabhammarPosted 2/14/2013 9:43:03 PM
A good Emmett uses lots of 'nades (both types). A bad Emmett ignores them.
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PSN -> Bluechacho
#4LaKizzle23Posted 2/14/2013 9:43:40 PM
A good Dante charges at his opponents guns blazing.

A bad Dante doesn't use his guns and blocks too damn much. Like, too damn much. Like, you have guns! Use them! -_-
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PSN: Lakizzle23
Mains: Dante (the best ever) , Good Cole (starting to suck with him...)
#5Snovvbub(Topic Creator)Posted 2/14/2013 9:44:59 PM
LaKizzle23 posted...
A good Dante charges at his opponents guns blazing.

A bad Dante doesn't use his guns and blocks too damn much. Like, too damn much. Like, you have guns! Use them! -_-


I find it hilarious when a Dante just blocks like a statue until someone walks up to him and throws him XD
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I love inFAMOUS 1, and hate inFAMOUS 2.
And I'm certain I'm alone on this one.
#6gameghy555Posted 2/14/2013 9:45:46 PM
I'm sometimes guilty of the following:

A bad Parappa player runs to a corner to boom box in a team game without a planned strategy.

A bad Parappa player doesn't use his air attacks and boombox to explosively attack groups.

A good Parappa learns combos that take the enemy inside the air. This makes it easier to continue your combo in FFA.

An all right Parappa will do Forward Circle, Neutral Circle, Bash Neutral Square to get about 70-85 AP. Then right after make the boom box for about 15-20 more AP. This is great for keeping control for your space, but isn't AP efficient.
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PSN: MoHSalim
http://www.youtube.com/m0hsalim
#7holysquidPosted 2/14/2013 9:49:19 PM
A good Big Daddy uses square attacks for their hyper armor.
A bad Big Daddy spams d2.

A good Heihachi charges his Raijin strategically.
A bad Heihachi attempts lvl 1s from s1.

A good Kratos utilizes Helios head.
A bad Kratos spams nothing but s1.

A good Sweet Tooth always has a mine on the field.
A bad Sweet Tooth runs up to an guarding opponent and uses s2.

A good Radec uses his circle attacks often and strategically.
A bad Radec snipes close range.

A good Spike always has bananas out on the field.
A bad Spike only uses Pipotron G.
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PSN: HexagonalZebra
www.livinglegacy.enjin.com
#8sonicgx101Posted 2/15/2013 9:23:51 AM
A good ratchet mixes it up, uses different weapons and always change their strategy

A bad ratchet spams the pistol and suck cannon

A good ratchet takes advantage of the stage and sets telsa spikes

A bad ratchet doesn't take advantage of the stage
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Nathan Drake we got some propane to serve!
#9CrabhammarPosted 2/15/2013 9:25:58 AM
sonicgx101 posted...
A good ratchet mixes it up, uses different weapons and always change their strategy

A bad ratchet spams the pistol and suck cannon

A good ratchet takes advantage of the stage and sets telsa spikes

A bad ratchet doesn't take advantage of the stage


A good Ratchet abuses the sniper u_u
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PSN -> Bluechacho
#10dadkwasherePosted 2/15/2013 9:27:26 AM(edited)
A bad Raiden keeps using square or forward circle.

A good Raiden lets er rip and uses a conjuction of triangle and square moves to chain long and beautiful combos.
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Raiden: NRAGH why is I no loved?
Big Boss: You need to find a more political solution...tasty.