A good Dante charges at his opponents guns blazing.
A bad Dante doesn't use his guns and blocks too damn much. Like, too damn much. Like, you have guns! Use them! -_- --- PSN: Lakizzle23 Mains: Dante (the best ever) , Good Cole (starting to suck with him...)
A bad Parappa player runs to a corner to boom box in a team game without a planned strategy.
A bad Parappa player doesn't use his air attacks and boombox to explosively attack groups.
A good Parappa learns combos that take the enemy inside the air. This makes it easier to continue your combo in FFA.
An all right Parappa will do Forward Circle, Neutral Circle, Bash Neutral Square to get about 70-85 AP. Then right after make the boom box for about 15-20 more AP. This is great for keeping control for your space, but isn't AP efficient. --- PSN: MoHSalim http://www.youtube.com/m0hsalim
A bad Raiden keeps using square or forward circle.
A good Raiden lets er rip and uses a conjuction of triangle and square moves to chain long and beautiful combos. --- Raiden: NRAGH why is I no loved? Big Boss: You need to find a more political solution...tasty.