I liked inFamous 2 just as much and I thought both plots were equally good but I just seemed to enjoy the first game better as a whole. Although, killing Zeke in the evil story at the end of inFamous 2 is the most emotionally evoking part of the whole series in my opinion.
PSN: nath1343 Isaac, Shulk, Toad and Pac-Man for Super Smash Bros 4!
It's mentioned repeatedly throughout inFAMOUS 1 that Cole and Trish were going to get married very soon, most notoriously in the fight against Kessler.
Cole really believed that was going to happen? He has super powers and is targeted. That life would have never happened. He probably realized how foolish this sounded after that two week break. He also hit on Nix/Kuo most likely to either mend his broken heart (which was a bad idea). Plus Cole is still human. We all need love.
He believed it could go back to normal, and then Trish died, and reality crashed on his head.
That's why he should be depressed. He had unrealistic expectations of his life post-blast. I don't mean this as an insult, but your post sort of furthers that.
I guess I understand that bit. It makes sense now that you mention it. Still, Kuo and Nix are really bad plot devices, especially since they try to represent Karma. Then it just becomes 'who do I like more?' instead of 'what would make me a better person/ benefit me the most?'
I agree with them being bad plot devices. I hate when games do that. I just hate the morality system in videogames in general. Most times some of the good choices aren't even all that good. Plus it restricts your choice, which life doesnt. Mass Effect is an excellent game, but the morality system killed it. Most of the time you are only gonna go one route.
Games should be modeled like the witcher or walking dead. There is no good or bad choice. Only rewards and consequence.
Morality systems make the game feel to synthetic, even though it already is.