Your stage wishlist for future DLC?
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Marukyu Striptease (Rise Dungeon) X Devil's Dalliance (Lilith's Night Club)
Stage starts of flat with Shadow Rise in the background using her scanning powers and attacking with her pole (See Persona 4 Anime). after 30 seconds or 1 minute (depending on battle time limit) The stage gets limbofied and platforms and holes are now put in the stage. Demons begin popping out and attack both Shadow Rise and the player characters.
If a Butcher is present, it will use it's range attacks which could hit the players.
Mash up ends when Teddie goes Bear zerk and takes out all the demons and Shadow Rise.
This is just for reference.
Uncharted 2 mashed with Warhawk
All I can say is it should be similar to the one shown at the Title fight trailer.
Valkyria Chronicles mashed with Resistance
All I can say is that it takes place at the Naggiar Plains were Gallia and the Empire face of. It would be a moving stage were you march forward along with the Gallian army. The platforms and debris of tanks and vehicles can be used to put your opponents through. As the stage moves forward, the battle intensifies and bullets canon fire can hit you. Then the Chimera horde begin attacking with their powerful weapons and mechs.
Just a little lazy with the last 2. Still having trouble for the Raptor News Network Magatsu Inaba mash up I'm wondering.
Official Selvaria Bles of the PSASBR Board
Official Yu "Broswagonist" Narukami of the PSASBR Board
As a warning- you're about to get A LOT of stage ideas I have compiled in another topic.
Mount Olympus- God of War 3. Mash up- Final Fantasy 7.
Song at the start- http://www.youtube.com/watch?v=CrqH68warDw
Song at the final phase of the transition- http://www.youtube.com/watch?v=PNOjhJTBQz0
Description- The starts off atop the peak of Olympus, with Zeus standing in the background, pacing back and forth watching the fighters, a storm raging in the background. The stage is mostly flat, but the middle lowers a bit, almost a polar opposite to Columbia's floor. Zeus will at random call lightning bolts down upon parts of the stage, A beam of light signifies where they're going to come down. Through out this, a large glowing object is seen getting closer and larger as time passes. About a minute in (assuming it's a 3 minute timed match) the object hits being revealed to be Meteor (with a very shocked Zeus noticing it far too late), which smashes into Olympus causing the peak to explode in debris, and sends the platform off the side.
During this second phase the song suddenly becomes mixed with One Winged Angel, and among the collapsing debris behind the falling platform. Sephiroth can be seen appearing and starts duking it out with Zeus among the rubble, every now and then causing stray attacks to hit the platform, either nearly hitting it and being a hazard to fighters, or hitting it directly and splitting it into multiple pieces (three at the end, imagine the beginning of Invasion).
At the end of the second minute, the platforms crash into a cavern which is revealed to be in the Planet's Core from FF7, specifically the platform you had the final battle with J.E.N.O.V.A. on. The stage is back to being flat, however at random platforms or pillars will rise from the ground, either floating or simply jutting out. In the background Zeus and Sephiroth can still be seen duking it out (with a random winner at the end) still sending stray attacks into the playing field.
The Citadel- Mass Effect, Ratchet and Clank.
Music for the first phase- http://www.youtube.com/watch?v=kTXGdztRpxg
Music for the second phase- http://www.youtube.com/watch?v=-CfNKGAjzYg
Description- The battle takes place in the final boss area of Mass Effect 1 in the Council Chambers. Saren stands in the background floating on his disk where he was during that scene. Through the glass in the background the Alliance ships can be seen attacking Sovereign. The stage itself is flat, with the ramp leading up to the council stand directly in the center in the background. As the battle goes on holographic platforms will activate floating above the stage, and rubble will collapse to form cover and new platforms.
The stage hazards are simple- Saren himself who will fire rockets and pistol fire down on the arena are the combatants, and the rubble that will collapse from the ceiling or sides.
A bit into the battle ships from R&C appear in the background, seemingly helping the Alliance ships battle Sovereign. Alister Azimuth will proceed to burst through an outer window in the chambers, knocking Saren off his floating disc. The two will start dueling with Saren firing off shots or attempting biotics to take down the agile Lombax, while Alister will attempt to charge in and hit him with melee attacks.
At this point the hazards change to simply watching out for stray hits from either fighter, or pieces of the chamber collapsing from Alister attempting to use them to crush Saren. Near the end of the battle Alister will tackle Saren into the pit below the ramp and council seating and in the background and Sovereign will be seen exploding.
Tsunopolis- War of the Monsters, inFAMOUS.
Song at the start- http://www.youtube.com/watch?v=wDGcwPw6Ew4 (Only song I could find >.>)
Song at the final phase of the transition- http://www.youtube.com/watch?v=siaYZ7hCt7Q
Description- The stage takes place atop a set of three buildings, with a main plaza of the city in the background, as well as a view of the ocean. The set up is similar to that of Paris, however with a raised building on the left as well as the right, though slightly higher, with a sign just in the background's catwalk acting as a platform above the center building, bridging the two raised buildings.
During the fight the following monsters are seen fighting in the background- Togera, Ultra-V, Congar, and Preytor. Throughout the battle they also act as hazards, causing stray cars, antennae, or wreckage to plummet towards the stage. Every now and then one of the monsters themselves will be a hazard, being slammed onto one of the three buildings, also destroying the sign (though the catwalk survives).
Eventually a stray tossed weapon will be flung out and hit the U.F.O. floating over the bay, causing the alien crew to retaliate by creating a tsunami. The tsunami will begin rushing towards the stage, and just as it's about to hit a large red light will appear in it's path just in the background of the stage, stopping the water in it's tracks also triggering the song mash up. The Beast will appear in an explosion of light, causing the water to surge back to the ocean.
He presents a few new hazards with his powers. Every now and then he will do his black hole attack while fighting against the four monsters, causing certain objects around the stage to rise and be new platforms to battle on, or the players themselves (not fond of the idea since people don't like when that happens in Time Station.)
Another hazard presented will be his fireballs being added to the mix of stray weaponry.
Near the end of the battle The Beast is forced to move to another part of the city while flinging one of the enemy monsters through a building. From there the monsters and the Beast no longer present a hazard, which should be about 10-20 seconds before the end (assuming it's a 3 minute match.)
Stage- Phalanax- Shadow of the Colossus, Journey
Theme for first phase- http://www.youtube.com/watch?v=Ql-iOJe_F9g
Theme for second phase- http://www.youtube.com/watch?v=ypNgvc6c6Cc
The battle begins on what seems like a basic desert, a flat floor with dunes and ruins in the background. About 10 seconds in the sand under the All-stars feet seems to start rising, only to fall away as it's revealed they're standing atop Phalanax, the thirteenth colossus. The battleground remains being mostly flat, and is quite large. The stage stays like this for the first minute (assuming it's a 3 minute time match). Ghost tags (if that's what they're called, I keep seeing people call them that) will be seen floating in the wind around the battleground as Phalanax flies onward. The player can jump into them granting them a light flying ability for about 3 seconds. Once jumped into that clump will vanish though more will appear.
Eventually the mountain will become visible in the background, and the Journeyer will suddenly jump up onto Phalanax with the help of the ghost tags and stare at the mountain from it's back.
Phalanax will suddenly do a barrel roll dropping the Journeyer and the players from it's back down to the desert below. The battle field will then become a desert again, but rather than being flat it will have a few ruins on either side and the center. Each ruin has a platform at different heights. Ghost tags will float among the ruins still offering flight ability. The mountain will still be in the background with Phalanax slowly flying towards it. The Journeyer will stand among the ruins for a short time watching the players before running off toward the mountain.
High Hrothgar- Skyrim, Shadow of the Colossus
Theme for first phase- http://www.youtube.com/watch?v=P_gcNzSb0OI first song.
Theme for the second phase- http://www.youtube.com/watch?v=aYRvf510QL8
The stage takes place in the courtyard of High Hrothgar, with the ledge facing off of the mountain in the background, and the gate leading to said ledge is shut. The stage is set up as flat ground, with the main building of High Hrothgar at the far left end of the stage, acting as a wall. A platform rests on top of it for combatants to stand on. To the right is the gate that leads up to the peak of the Throat of the World, with the whirlwind still going. He whirlwind simply acts as an invisible wall, so projectile attacks will go through it. There are a few pillars with platforms scattered throughout the battlefield.
The greybeards will be observing the battle, but they will not interfere due to their pacifistic nature. About 30 seconds in (assuming it's a 3:00 battle) a dragon will land on one of the ledges to the side of the gate and observe the fight, but unlike the greybeards it will breath fire every now and then on whatever ledge it's on. It will swap ledges every so often.
Once the fight has reached a minute and thirty seconds the dragon will use Storm Call, making the sky become dark and it begins to rain. Flashes of lightning in the background will reveal a massive shape appearing in the background in the plains of Whiterun hold- Malus, the sixteenth Colossus. Throughout most of the fight you will only see his silhouette except for his eyes and the glowing bands on his arms, with flashes of lightning revealing the rest of him.
Malus will send the dragon away with one of his explosive blasts of fire, and destroy the gate in the background. From here, he will fire bolts toward the battleground, though the Greybeards and the dragons that will begin swarming him (which he'll swat away like flies) will prevent a few from reaching it. If they make it past the Greybeards shouts, they will either hit the far left side, smashing into the main building, the center (with a bit of a wider explosion than if it hit the left or right), of the far right.
At the final ten seconds a tiny figure can be seen clambering up onto Malus's head (you can decide whether it's Wander or a particularly badass Nord) and stabbing it, causing Malus to become preoccupied with getting it off rather than attacking the players.
Aaaand that's it.
Should I Include Lilith in the mashup of Rise's dungeon and Lilith's nightclub? Just finished defeating her and her spawn (Very grotesque).
I thought about her boss form and her demons fighting of Shadow Rise and the Shadows in the limbofied night club.
Official Selvaria Bles of the PSASBR Board
Official Yu "Broswagonist" Narukami of the PSASBR Board
I just wanna throw this idea out there:
The Graveyard (MediEvil / inFamous)
Starts off in a graveyard with fog in the background and the MediEvil enemies wandering around (being possible stage hazards) then a Ravager from inFamous 2 comes in from the fog attacking the player, and then shortly after the fog clears to reveal New Marais in the background.
Feel free to help me by elaborating on the idea!
Why are you reading my sig sir/madam?
Mains: Sweet Tooth, Big Daddy, Nariko, (hopefully Emmett)
N. Sanity Beach (Crash Bandicoot X Jet Moto)
With of course, the occaisional vehicle running into the arena, and TNT/Nitro crates in the arena somewhere.
The Butterfly (Heavy Rain X Sly Cooper)
During the fight in the abandoned power plant, Bentley is in the middle of hacking the generators, causing bolts to potentially strike the fighters, giving them prompts to doge, much like Heavy Rain.
"They say the mind bends and twists to deal with the horrors of life. Mine bent so much it snapped in two" GE FC 5007-0391-0758 (Scaramanga/CUBONE*)
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