Neutral: Does a quick 4 hit combo. A punch, 2 forward kicks (each from one leg), and does a break dance move that knocks the opponent away. (25ap).
Up: A backflip kick that knocks the opponent into the air (15ap). Can be combed from last hit of neutral square, which sets up air combos like Dante.
Down: Slides on his side past the opponent once he hits them, leaving his opponent in the air (similar to parappa's slide). Can also combo up into the air from this raw or for the last hit in the neutral combo (10 ap).
Forward: Does a forward kick that knocks away opponent (15 ap)
Neutral: straight dash attack forward that can be linked into another dash. After the second dash the opponent is stunned, but not very far. Slow start up like fox's dash but quick once it gets going (15 ap).
Up: Does a homing (in ball form) dash that goes straight up (look at jak's uppercut). (10 ap)
Down: can be charged and does a heavy dash forward that knocks opponent away (15ap)
Forward: does a straight dash like dante's to dodge. Can link into other dashes.
Bubble Shield attacks:
Neutral: on the ground, sonic jumps and bounces into the ground, knocking opponents into the air. In the air sonic just bounces down and back up to where he was (15 ap). Great aerial combo finishers.
Up: Makes sonic bounce up really high like sly's super jump. Can't double jump if used.
Down: does a ground 3 pounding bubble bounces that knock opponents away (20 ap)
forward: 3 bubbles fire in front of him (15 ap)
Magnetic shield attacks:
Neutral: absorbs bullets like Zeus or surrounding ap.
Up: shocks opponents touching above him
Down: shock waves surround sonic (very short range) that knock opponents back like sly's electric slide (10 ap)
Forward: Charges a quick electric punch that stuns the opponent (15 ap).
--- Life is just one big hit confirm. No matter how many times you dodge and block it, sooner or later you're f***ed.