So it was mentioned before on the board that you could kill with Dante if you whiffed the first square before hitting the opponent. It was recently brought to my attention that you don't even need to do that.
You can now whiff one of the square attacks after the empty cancel crumple (skipping the gunshots) and build exactly 125 AP for the kill.
So Dante can technically kill you if he lands any of his neutral square attacks on you while you're grounded.
First video shows the old method whiffing the first square starting the combo. Second video shows how to whiff it during the combo.
i been trying to break issac in the lab. Got another loop combo that can work on any map and corner on regular characters ( harder on small characters for downward slope.
I haven't found a true TOD for issac yet but he does have ATOD (almost touch of death) and seeing as you and your opponent will most likely have ap before you can pull of a tod issacs ATOD is basically a TOD lol.
But it does look like he can reset his moves to cancel out ap bursting though but i haven't tried on anyone to see if its possible to escape because the bar is still white out when i do it.
Dante is very quickly becoming on of the best, if not the best character in 1v1. It doesn't help that he's so easy to use too.
Lol, okay. Dante is much safer now post patch, but being easy to use is a comment made by people who know nothing about him. Dante payers still have to work for their wins, and he is one of the only characters who rewards good players for bing good at the game.