Would you rather the game give you a command list for every character?

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2 years ago#1
A la Tekken? I mean, it is kind of fun trying to work out combos on your own in Practice Mode, but do you think it would up the skill level of every player?

I'm not talking about Tutorial Mode, so inb4ya!
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2 years ago#2
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.
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2 years ago#3
blaze19_0X posted...
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.


Honestly, I think it wouldnt be pointless.
Maybe there should be an in-game chart where it tells you how much AP the move gives, what kind of reaction it gives, and its cancel options (like how Narikos [] [] [] can be cancelled with a roll).
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2 years ago#4
Chimcharwhoohoo posted...
blaze19_0X posted...
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.


Honestly, I think it wouldnt be pointless.
Maybe there should be an in-game chart where it tells you how much AP the move gives, what kind of reaction it gives, and its cancel options (like how Narikos [] [] [] can be cancelled with a roll).


TC I gathered isn't referring to this, he's talking about combos.

Regular information that you mentioned above+frame data would be nice.
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2 years ago#5
blaze19_0X posted...
Chimcharwhoohoo posted...
blaze19_0X posted...
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.


Honestly, I think it wouldnt be pointless.
Maybe there should be an in-game chart where it tells you how much AP the move gives, what kind of reaction it gives, and its cancel options (like how Narikos [] [] [] can be cancelled with a roll).


TC I gathered isn't referring to this, he's talking about combos.

Regular information that you mentioned above+frame data would be nice.


Tekken shows most of that data, I believe....
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I should go.
2 years ago#6
DreoreSilere posted...
blaze19_0X posted...
Chimcharwhoohoo posted...
blaze19_0X posted...
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.


Honestly, I think it wouldnt be pointless.
Maybe there should be an in-game chart where it tells you how much AP the move gives, what kind of reaction it gives, and its cancel options (like how Narikos [] [] [] can be cancelled with a roll).


TC I gathered isn't referring to this, he's talking about combos.

Regular information that you mentioned above+frame data would be nice.


Tekken shows most of that data, I believe....


Only shows the moves and comboes, doesnt list anything else.
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PSN~ MilliardoPcraft PSASBR Mains: Zeus/Kat/G.Cole/E.Cole
Official Crash Bandicoot/Hades of the PSASBR Board.
2 years ago#7
Chimcharwhoohoo posted...
blaze19_0X posted...
It'd be pointless and would become outdated quickly.

A lot of the optimal combos people have discovered now the developers likely didn't even imagine were possible.

Similarly I'm fairly sure the few combos listed at the end of Tekken movesets are not the only ones the characters have. There are likely a lot of variations of them.


Honestly, I think it wouldnt be pointless.
Maybe there should be an in-game chart where it tells you how much AP the move gives, what kind of reaction it gives, and its cancel options (like how Narikos [] [] [] can be cancelled with a roll).


Kinda like Injustice where it tells you the frames in the command list?
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