Why did they nerf Sly's level 1?

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2 years ago#1
It was perfectly fine with its set distance in the original beta. Why does The Murray have to fall after hitting someone?
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2 years ago#2
lol its still a great level 1 though
2 years ago#3
DeZAde posted...
lol its still a great level 1 though


I wouldn't call it great. It's one of the easiest to interrupt now, and Murray can trip on mines, alarm clocks, rail slide, and stairs. The alarm clock confirm is especially tricky to time to prevent him from tripping. Nobody else's level 1 has that many chances to screw up. Fat Princess's lvl 1, for example, is much better than Sly's now. It's a good super, for sure, but it's low-mid tier now.
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PSN- BlackRain8782
Now playing- TMNT 2: Battle Nexus (PS2), PS All-Stars Battle Royale (PS3), Willow (NES)
2 years ago#4
Because it was too good?
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I'd rather spend my life close to the birds than waste it wishing I had wings.
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2 years ago#5
They just need to take out that tripping BS and it'll be fine.
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2 years ago#6
RealSlyCooper posted...
They just need to take out that tripping BS and it'll be fine.


This. Sly's the only one that can cancel his own super inadvertently.
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PSN- BlackRain8782
Now playing- TMNT 2: Battle Nexus (PS2), PS All-Stars Battle Royale (PS3), Willow (NES)
2 years ago#7
Stanger5150 posted...
DeZAde posted...
lol its still a great level 1 though


I wouldn't call it great. It's one of the easiest to interrupt now, and Murray can trip on mines, alarm clocks, rail slide, and stairs. The alarm clock confirm is especially tricky to time to prevent him from tripping. Nobody else's level 1 has that many chances to screw up. Fat Princess's lvl 1, for example, is much better than Sly's now. It's a good super, for sure, but it's low-mid tier now.


wow f' me I actually didn't know that. Thanks. Now I know what TC is talking about xD.
2 years ago#8
Because you could hit him out of it and murray would still go flying out. That was my only complaint all they needed to fix, but they didnt need to make it terrible from what ive heard.
2 years ago#9
It should be just a LITTLE less interrupt-able IMO, I've been knocked out of by a projectile well into the starting animation.
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2 years ago#10
Skazzasurf posted...
It should be just a LITTLE less interrupt-able IMO, I've been knocked out of by a projectile well into the starting animation.


I can live with that if they fix the tripping problem. Against projectile-heavy characters, I always use confirms anyway.
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PSN- BlackRain8782
Now playing- TMNT 2: Battle Nexus (PS2), PS All-Stars Battle Royale (PS3), Willow (NES)
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