Comparison to previous instalment?

#1TrueFinalePosted 1/25/2013 2:09:49 AM
So just wondering those who have played the previous instalment. Is this game very different or is it just an improved version like Forza 4 to Forza 3?
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Pentium 4, Intel D915GAG, Intel Media Accelerator 900 Graphics. Tried to play on my PC: Diablo 3, Guild Wars 2, XCOM EU.
Currently playing: Surfing Gamefaqs
#2megasoniczxxPosted 1/25/2013 3:43:16 AM
It's very different and the game has more quality over graphical improvement unlike Forza so this game changes a lot from the first one (sorry Forza fans).
#3Edwin LimPosted 1/25/2013 8:35:11 AM
The only thing that is similar in this game VS the previous is the drifting mechanics (hold brake to drift) and how boosts are activated. (release brake after drift) Everything else is different to some extend, some more than others.
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Driving a PC racer with the keyboard is about as effective as typing an e-mail with your car's steering wheel. ~ Brian Ekberg
#4TrueFinale(Topic Creator)Posted 1/25/2013 11:29:57 AM
Thanks for the info guys, so basically if I get this game it's not worthwhile to get the previous instalment right?
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Pentium 4, Intel D915GAG, Intel Media Accelerator 900 Graphics. Tried to play on my PC: Diablo 3, Guild Wars 2, XCOM EU.
Currently playing: Surfing Gamefaqs
#5DegalonPosted 1/25/2013 2:29:06 PM
TrueFinale posted...
Thanks for the info guys, so basically if I get this game it's not worthwhile to get the previous instalment right?


Oh god no, get both.

Previous game is like a much better version of Mariokart.

This version is like burnout with items.


Also, things in favor of the previous game over this one.

- Much better announcer. He's a wiseass, so it brings a lot of flavor to the game.
- Much wider selection of good tracks. Pretty much all but the Monkey Ball stages are great.
- Different roster of racers. (Big the cat, the guy from Shenmue, Bonanza Bros, Chu Chu Rocket, some House of the Dead spinoff zombies, etc etc, )
- All Star moves are much better
- Can customize tracks with different number of laps, choose from a selection of music at the beginning of each race, and choose to play with or without items.
- Much better music because its songs straight from the original games (Can you feel the sunshine, super sonic racing, E.G.G.M.A.N., etc for sonic stages)
- Better i


Things in favor of the new game.
- Tighter controls
- The stages are more "grand and epic" in that new things are happening with each lap
- Stages are from a wider selection of games.
- All Stars are usable online.
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GT/PSN: DEGALON
MK: Sheeva/Mileena, SSF4: Guile, BB: Makoto, DOA4: Leon, SC4: Astaroth, SF3: Alex, AH3: Zenia Valov, Tekken: Bryan Fury, VF: Vanessa
#6SR71haloPosted 1/25/2013 10:52:18 PM
- Much wider selection of good tracks.

Not really. More like a lazier selection of tracks by only representing 5 franchises and repeating the same select few themes repeated......and inferior track design overall.
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Now Leave!
#7DegalonPosted 1/26/2013 2:12:53 AM(edited)
SR71halo posted...
- Much wider selection of good tracks.

Not really. More like a lazier selection of tracks by only representing 5 franchises and repeating the same select few themes repeated......and inferior track design overall.


Yeah no.

For example.

Pretty much all of the Sonic tracks in the first game beat the tar out of the two in the second. More to the point, all the beach sonic levels in 1, beat the ONE sonic heroes beach level in the second game.

Same thing with House of the Dead. All of the house of the dead levels in the first game beat the second game's one HoTD level into the ground.

And so on, and so forth. All the previous game's Samba De Amigo stages beat the tar out of Samba Studios.

Having a wider thematic variety doesn't make the tracks better. Only thing i"ll say is that this game's Monkey Ball stage is really good while all the monkey ball stages in the last one, sucked.

I'd rather have repeated themes with almost all the levels being great, rather than the second games, where everyone only really wants to do a handful of courses. Playing online, it's never "can't decide" when it comes time to pick a match. It's always either "pick the only good one by unanimous decision", or "ugh...just pick any one, they all suck".

Not to mention the levels were never the same regardless of the series they were from. For example, the Sonic levels. The three that I remember. The simple 8 track with the whale, the beach one with the crabs and the loopdeloop and the huge jumps, and then the underwater tunnel. All three, completely different outside of their overall "Seaside Hill" theme.

Same thing with Curien Mansion. One level was going around in the courtyard. One level was going through the sewers, and then the other level was going through the mansion itself. Again, 3 completely different stages. How is that "Lazy"? If anything, it's lazier now since we only get ONE stage per series.
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GT/PSN: DEGALON
MK: Sheeva/Mileena, SSF4: Guile, BB: Makoto, DOA4: Leon, SC4: Astaroth, SF3: Alex, AH3: Zenia Valov, Tekken: Bryan Fury, VF: Vanessa
#8SR71haloPosted 1/26/2013 8:35:06 AM(edited)
Pretty much all of the Sonic tracks in the first game beat the tar out of the two in the second. More to the point, all the beach sonic levels in 1, beat the ONE sonic heroes beach level in the second game.

The beach levels in the first game were decent. Whale Lagoon was decent I suppose but Ocean Ruin spent too much time in the tube and the track itself was kind of boring. Lost Palace was great though. The one in the second was kind of fun though, especially the boat section on the final lap.

Same thing with House of the Dead. All of the house of the dead levels in the first game beat the second game's one HoTD level into the ground.

I'd say they're about even, and they're all boring. At least there's only one this time, making 3 was just unnecessary.

Having a wider thematic variety doesn't make the tracks better. Only thing i"ll say is that this game's Monkey Ball stage is really good while all the monkey ball stages in the last one, sucked.

In a way, it does. It makes each track feel unique and different from any other course. Not to mention ven ignoring themes, the track design feels more unique this time around anyway.

I'd rather have repeated themes with almost all the levels being great, rather than the second games, where everyone only really wants to do a handful of courses.

You'd rather have no room for creativity and just play tracks that look and feel so similar to the other tracks and on top of that, have inferior track design to boot? He'll, I felt the opposite about the first game. In this game, there were maybe 2 or 3 tracks I didn't like and I've played my fair share of the rest. In the first game, there were like maybe 5 or 6 tracks I played on multiple times.

Not to mention the levels were never the same regardless of the series they were from. For example, the Sonic levels. The three that I remember. The simple 8 track with the whale, the beach one with the crabs and the loopdeloop and the huge jumps, and then the underwater tunnel. All three, completely different outside of their overall "Seaside Hill" theme.

The beach levels were less guilty of it, but why did we need 3? Why do we need 3 casino levels? Why 3 base levels? 3 haunted levels? 3 snow levels?

Same thing with Curien Mansion. One level was going around in the courtyard. One level was going through the sewers, and then the other level was going through the mansion itself. Again, 3 completely different stages. How is that "Lazy"?

Because regardless, they are recycling the same levels from the same franchises. All 3 Curien Mansion tracks felt and looked the same to me.

If anything, it's lazier now since we only get ONE stage per series.

That doesn't even make any sense. Rather than only basing the track selection on a handful of franchises, they expanded and started representing more with different themes, elements and design that no other courses have. Each track feels different, each track plays different, and on top of all else, more franchises get represented. That is far less lazy than what they did with the first.
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Now Leave!
#9MilsoPosted 1/29/2013 8:59:01 AM
The stages were by far the worst aspect of the original game. If you want to argue that the actual course design was better, then you might have a point, but they were so boring. The Sonic Heroes and Billy Hatcher stages were near indistinguishable from each other and many of the Monkey Ball courses could have easily been mistaken for Sonic tracks too.

There just wasn't enough variety and it lead to the game feeling boring pretty quickly. Even if he has his name in the title, there was too much Sonic and not enough everything else.
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rawr
#10DegalonPosted 1/30/2013 6:20:59 PM
SR71halo posted...
Pretty much all of the Sonic tracks in the first game beat the tar out of the two in the second. More to the point, all the beach sonic levels in 1, beat the ONE sonic heroes beach level in the second game.

The beach levels in the first game were decent. Whale Lagoon was decent I suppose but Ocean Ruin spent too much time in the tube and the track itself was kind of boring. Lost Palace was great though. The one in the second was kind of fun though, especially the boat section on the final lap.

Same thing with House of the Dead. All of the house of the dead levels in the first game beat the second game's one HoTD level into the ground.

I'd say they're about even, and they're all boring. At least there's only one this time, making 3 was just unnecessary.

Having a wider thematic variety doesn't make the tracks better. Only thing i"ll say is that this game's Monkey Ball stage is really good while all the monkey ball stages in the last one, sucked.

In a way, it does. It makes each track feel unique and different from any other course. Not to mention ven ignoring themes, the track design feels more unique this time around anyway.

I'd rather have repeated themes with almost all the levels being great, rather than the second games, where everyone only really wants to do a handful of courses.

You'd rather have no room for creativity and just play tracks that look and feel so similar to the other tracks and on top of that, have inferior track design to boot? He'll, I felt the opposite about the first game. In this game, there were maybe 2 or 3 tracks I didn't like and I've played my fair share of the rest. In the first game, there were like maybe 5 or 6 tracks I played on multiple times.

Not to mention the levels were never the same regardless of the series they were from. For example, the Sonic levels. The three that I remember. The simple 8 track with the whale, the beach one with the crabs and the loopdeloop and the huge jumps, and then the underwater tunnel. All three, completely different outside of their overall "Seaside Hill" theme.

The beach levels were less guilty of it, but why did we need 3? Why do we need 3 casino levels? Why 3 base levels? 3 haunted levels? 3 snow levels?

Same thing with Curien Mansion. One level was going around in the courtyard. One level was going through the sewers, and then the other level was going through the mansion itself. Again, 3 completely different stages. How is that "Lazy"?

Because regardless, they are recycling the same levels from the same franchises. All 3 Curien Mansion tracks felt and looked the same to me.

If anything, it's lazier now since we only get ONE stage per series.

That doesn't even make any sense. Rather than only basing the track selection on a handful of franchises, they expanded and started representing more with different themes, elements and design that no other courses have. Each track feels different, each track plays different, and on top of all else, more franchises get represented. That is far less lazy than what they did with the first.


1) 3 from each series would be/is better than just one track from each series. Just one is lazy, especially since the tracks are so limited because everything is scripted to happen each lap.
2) How are a forest courtyard, a sewer, and a mansion's hallways+rooftop the same to you?
3) I loved the Ocean Ruins, that was my favorite of the beach levels. I remember you could drift with Metal's hovercar, and bank out of the tube at the end to fly clear over the crabs sandy area, lol.
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GT/PSN: DEGALON
MK: Sheeva/Mileena, SSF4: Guile, BB: Makoto, DOA4: Leon, SC4: Astaroth, SF3: Alex, AH3: Zenia Valov, Tekken: Bryan Fury, VF: Vanessa