How is this game compared to the last?

#11Fastest_SpartanPosted 4/22/2013 1:50:43 PM
The first game had a much better announcer and a better way to unlock characters.

The second game has way better track design. There is much more variety and the track design is more interesting, no more lazy "let's repeat the same track theme 3 times" this time around. It also has a better sense of speed, physics, graphics, and it's way more balanced, all in all making it a much more complete and fun game.

Character roster is debatable. Sure this game has dumb choices (Danica Patrick, Meemee, Pudding) but then again, so does the first game (Zobio & Zobiko, Bonanza Bros., Big the Cat).
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#12Koubek_TercelPosted 4/22/2013 4:36:13 PM
Fastest_Spartan posted...
Character roster is debatable. Sure this game has dumb choices (Danica Patrick, Meemee, Pudding) but then again, so does the first game (Zobio & Zobiko, Bonanza Bros., Big the Cat).
Whoever thought of a real life Formula 1 race car driver, and Disney's Wreck-it-Ralph, who are not SEGA characters!! I mean come ON, NiGHTS and Reala being their own vehicles piloted by a Nightopian and a Nightmaren?? What's next, a Chao driving Tails, or maybe even WWE's Randy Orton or perhaps Lightning McQueen, or even Barrack Obama in a shopping trolley??
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#13DegalonPosted 4/22/2013 4:40:12 PM
Fastest_Spartan posted...
The first game had a much better announcer and a better way to unlock characters.

The second game has way better track design. There is much more variety and the track design is more interesting, no more lazy "let's repeat the same track theme 3 times" this time around. It also has a better sense of speed, physics, graphics, and it's way more balanced, all in all making it a much more complete and fun game.

Character roster is debatable. Sure this game has dumb choices (Danica Patrick, Meemee, Pudding) but then again, so does the first game (Zobio & Zobiko, Bonanza Bros., Big the Cat).


Im okay with three different tracks for each franchise. I wish theyd done it here, too. adds more variety.
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#14Fastest_SpartanPosted 4/22/2013 4:49:02 PM(edited)
Degalon posted...
Fastest_Spartan posted...
The first game had a much better announcer and a better way to unlock characters.

The second game has way better track design. There is much more variety and the track design is more interesting, no more lazy "let's repeat the same track theme 3 times" this time around. It also has a better sense of speed, physics, graphics, and it's way more balanced, all in all making it a much more complete and fun game.

Character roster is debatable. Sure this game has dumb choices (Danica Patrick, Meemee, Pudding) but then again, so does the first game (Zobio & Zobiko, Bonanza Bros., Big the Cat).


Im okay with three different tracks for each franchise. I wish theyd done it here, too. adds more variety.


What? No it doesn't. 9 Sonic tracks with 3 themes and 3 haunted levels is boring in comparison and it offers much LESS variety. As opposed to this game which gives more franchises representation and where each track feels different from the last, which feels more varied overall.
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#15DegalonPosted 4/22/2013 8:02:34 PM
Fastest_Spartan posted...
Degalon posted...
Fastest_Spartan posted...
The first game had a much better announcer and a better way to unlock characters.

The second game has way better track design. There is much more variety and the track design is more interesting, no more lazy "let's repeat the same track theme 3 times" this time around. It also has a better sense of speed, physics, graphics, and it's way more balanced, all in all making it a much more complete and fun game.

Character roster is debatable. Sure this game has dumb choices (Danica Patrick, Meemee, Pudding) but then again, so does the first game (Zobio & Zobiko, Bonanza Bros., Big the Cat).


Im okay with three different tracks for each franchise. I wish theyd done it here, too. adds more variety.


What? No it doesn't. 9 Sonic tracks with 3 themes and 3 haunted levels is boring in comparison and it offers much LESS variety. As opposed to this game which gives more franchises representation and where each track feels different from the last, which feels more varied overall.


Just because 3 different tracks are all from 1 franchise doesn't mean they aren't varied.

For example, in the last game, the 3 "starter" Sonic levels.

There was an enclosed figure 8 style track with a killer whale.
There was a beachside track with a loopdeloop and crabs attacking on the beach.
And then there was a track where half of it was underwater, and the other half was a pier then right back into the underwater tunnel (One of my favorite tracks, by the way.)

All three are based off the Sonic starter zones. All three are completely different in design, only relating thematically.

Whereas here, there's just...one Sonic beach level, and it kinda sucks.

And the House of the Dead levels in the last game.
One track was through the forest outside of the mansion.
One track was through the sewers below the mansion.
Then a final track was through the mansion itself.

Again, all three tracks, wildly different in design.

Whereas now all we get is a single House of the Dead track...and it kinda sucks.

OR Samba De Amigo.

Previously, we had

That acid trippy sunshine tour map that is one of the four "returning" tracks in this game.
A mountain top track with big bumpy roads and cool raver caves.
And a high rise ramping track through a city skyline.

Whereas now all we get is that "samba studio" track...and it kinda sucks.


3 different tracks are better than just 1 track. Especially when that 1 track kinda sucks. In the last game, if 1 Sonic track sucked, well, at least you had 2 more so you could have a Sonic track you enjoyed.

In this game, there's no variety because hey, I don't enjoy the ONE Sonic beach level, so I'm outta luck. In the last game, I was kinda "Meh" about the Killer Whale track, but I was in luck, the game had VARIETY in that there were two more completely different Sonic beach themed tracks, and I LOVED one of the other two, and mildly enjoyed the third.

In this game, there's no Sonic, HoTD, Samba, or Billy Hatcher levels I enjoy. In the last game, there was variety, so I had OPTIONS. If I didn't like one, I had 2 more to choose from! And then I had entire other FRANCHISES to choose from, each with their own MULTIPLE, DIFFERING TRACKS. It was awesome.
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#16Fastest_SpartanPosted 4/22/2013 8:37:41 PM(edited)
Hasn't this argument been done before? Whatever.

Just because 3 different tracks are all from 1 franchise doesn't mean they aren't varied.

No but we're talking about 3 tracks from one level from a series. We don't need 3 casino tracks, 3 beach tracks, 3 bases, 3 haunted levels or 3 Samba De Amigo stages (which all look the same except for maybe the one with the heads).

And the House of the Dead levels in the last game.
One track was through the forest outside of the mansion.
One track was through the sewers below the mansion.
Then a final track was through the mansion itself.


Except they all look and feel so familiar that they might as well be the same track. The design isn't the same but its feel and aesthetics are so similar to one another (zombies wandering across, the whole "spooky" theme, mansions, etc.). We are fine with just one.

Whereas now all we get is a single House of the Dead track...and it kinda sucks.

Yes it does but it has nothing to do with the fact that there is one.
.
That acid trippy sunshine tour map that is one of the four "returning" tracks in this game.
A mountain top track with big bumpy roads and cool raver caves.
And a high rise ramping track through a city skyline.


Once again, outside of maybe the one with the heads, the themes and aesthetics were too similar. I'd prefer fewer to make room for more tracks from other franchises.

Whereas now all we get is that "samba studio" track...and it kinda sucks.

I thought it was better than all except for the giant head one. The roller coaster one was just one long turn after another and the other one was kind of forgettable. I enjoyed the one in this game though.

3 different tracks are better than just 1 track.

Sure, if you can base them on different levels or franchises. We don't need 3 of the same.

In this game, there's no variety because hey, I don't enjoy the ONE Sonic beach level, so I'm outta luck. In the last game, I was kinda "Meh" about the Killer Whale track, but I was in luck, the game had VARIETY in that there were two more completely different Sonic beach themed tracks, and I LOVED one of the other two, and mildly enjoyed the third.

Then you sacrifice variety in themes and aesthetics when the three tracks feel too familiar. The beach levels weren't as bad as the others, but you have more variety when more franchises are being offered, Sonic's levels go down from 9 levels to 3 (and from 3 different eras and levels no less) and each track shares nothing with the rest. Don't like the beach level? You still have others to choose from, even if there isn't any more.

In this game, there's no Sonic, HoTD, Samba, or Billy Hatcher levels I enjoy. In the last game, there was variety, so I had OPTIONS. If I didn't like one, I had 2 more to choose from! And then I had entire other FRANCHISES to choose from, each with their own MULTIPLE, DIFFERING TRACKS. It was awesome.

You have extra options here too, only more franchises are being recognized.

And quality of track design is debatable. I enjoyed the Ocean Ruin stage as much as the other Sonic tracks in the first game, the JSR stage in Transformed is way better than the 3 we got before (which were kind of bland), the Samba track is better than at least 2 of the tracks before and the one SMB track is better too. The CM stage is worse, but none of them were that great to begin with anyway imo.
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#17DegalonPosted 4/22/2013 8:55:58 PM
Okay wait. I'm sorry, but something is wrong with you.

How in the HECK do you feel that a FOREST, a SEWER, and the INTERIOR OF A MANSION all look the same? Can you not tell a dead tree from glowing green sludge from roof tiles?

As for "themes and aesthetics", for house of the dead, it's HOUSE OF THE DEAD. It's about CURIEN MANSION. Of course all the levels will be in and around the mansion, so were the games! Same for Samba De Amigo. All three levels were wildly different apart from all three being "parties". One is an acid trip with giant floating heads, one is like a parade through a skyline, and one is booby trapped raver cave tunnels.

Here's my question: Why are you so for limiting the number of tracks? I'm not against having more franchises represented, I'm against having only 1 track per franchise.

As is, this current game is struggling to keep my interest almost solely due to the lack of interesting tracks. There's only like..4 tracks I care about at ALL (Nights, Skies of Arcadia, Afterburner, Dragoon, and Monkey Ball (Arguably on the last one, I only enjoy the curved steps). Whereas if we had 3 different tracks from each franchise, like with the last game, I'd have a TON of levels to play with, because odds are, there's be at LEAST 1 track from each franchise i liked, like with the first game.

All that said, I really wish they'd import/adapt in the retro unlockable stages from the first Sonic Riders. Yaknow, where a shortcut was to hop IN a crazy taxi, then actually ride through a tumbling Monkey Ball section then a Calfornia Speedin or whatever section then a NiGHTS castle, and that's all just in the same track!
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#18Fastest_SpartanPosted 4/22/2013 9:09:26 PM(edited)
How in the HECK do you feel that a FOREST, a SEWER, and the INTERIOR OF A MANSION all look the same? Can you not tell a dead tree from glowing green sludge from roof tiles?

I can but I never said they were copy/paste or anything, I just don't see why we need 3 haunted zombie-like levels. Even if they aren't clone, they all felt similar to me.

As for "themes and aesthetics", for house of the dead, it's HOUSE OF THE DEAD. It's about CURIEN MANSION. Of course all the levels will be in and around the mansion, so were the games! Same for Samba De Amigo. All three levels were wildly different apart from all three being "parties".

Which I didn't care for about the first game. The fact that CM, a game that's pretty much all about nothing but zombies, got 3 levels is unnecessary.

Here's my question: Why are you so for limiting the number of tracks?

I'm not. You can have the same number of tracks and still have more themes, aesthetics and even franchises represented.

Whereas if we had 3 different tracks from each franchise, like with the last game, I'd have a TON of levels to play with, because odds are, there's be at LEAST 1 track from each franchise i liked, like with the first game.

And what if there wasn't? The real reason you feel differently about the tracks in this game is because they went with a different direction design-wise this time around to compliment the transforming gimmick and the new mechanics. One track per franchise or multiple, I doubt the quality would change all that much. You still have a ton to play with too.
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#19zidane kujaPosted 4/23/2013 3:53:49 PM
Lol! They got your "varied" themes that were split up in the first game from Curien Mansion, all into ONE track in this game. You go through the sweres, forest and mansion in Tranformed's one track.

Plus how you feel about the quality of the level is opinion. All three Curien tracks in the first game sucked big time. This one is no where near my favorite track, but I think it is ok. And I just want one Curien mansion track anyway.

I like having a space themed level, a level based around a battle at sea, a traditional asian themed level. The list goes on. This game has much more to offer in variety. Whether you like it less or more than the first is opinion.

Just get both topic creator. They are BOTH good games. and the first is pretty damn cheap and this one is on its way there. Hell didn't it come out at $40 first day?
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