So are people going to blame every death on "lag compensation" again this year?

#11elheberPosted 11/16/2012 1:17:27 PM
With the exception of "host disadvantage" on MW3, lag issues are actually pretty fair and balanced. People don't realize the "that's not what I saw" issue also happens to the people they kill, except you don't get a "Death Cam" for you to notice when you get a kill.
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#12C4rParkPosted 11/16/2012 1:24:01 PM
Well lag compensation has only ever affected the host. That was the whole point of it - to reduce host advantage. Anyone who complains about lag comp and isn't the host is wrong.
#13voidecho1Posted 11/16/2012 1:29:56 PM
C4rPark posted...
Well lag compensation has only ever affected the host. That was the whole point of it - to reduce host advantage. Anyone who complains about lag comp and isn't the host is wrong.


Not an expert, but I'm pretty sure you're 100% wrong here.
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#14ratt80Posted 11/16/2012 1:35:43 PM
Thats what it sounds like 1/2 the time.

The other 1/2 is the ol' "because youre camping"

What's more annoying is the people who CONSTANTLY complain about this as if it were some revelation
#15Lord_XandrosPosted 11/16/2012 3:54:51 PM(edited)
From: voidecho1 | Posted: 11/16/2012 8:29:56 PM | #013
C4rPark posted...
Well lag compensation has only ever affected the host. That was the whole point of it - to reduce host advantage. Anyone who complains about lag comp and isn't the host is wrong.


Not an expert, but I'm pretty sure you're 100% wrong here.


True, everyone else is just experiencing latency issues.
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#16kitsune2222Posted 11/16/2012 7:05:01 PM
With my super connection I have to be twice as fast as anyone else or else I die. And I know when I meet someone skilled, so I do not always blame the lag comp.
#17MythManIIIPosted 11/17/2012 8:13:01 AM
voidecho1 posted...


Plus the complaints from me don't come after one kill, but after a pattern emerges in a game. You can go 30-8 one game, then switch lobbies and start 2-11. Sure, the competition is probably better, but you can 100% tell the difference in how long it's taking you to kill someone between the two matches. Your connection to the host has changed dramatically.


This sums it up. You don't suddenly go from pawning to getting scrubbed that bad because of mere skill.

My main problem is that as soon as I turn a corner and see an enemy, in less than 0.2 seconds, I'm dead on the ground. I look at the killcam, and they've had me in there sights for 1.2 seconds, filling me with lead the whole time.

Yes "lag compensation," although I'm not sure that's the whole reason or the technical name for it, is real. It's a problem with all online shooters as far as I know, and it's a hard problem to fix.
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