orphanjohn posted...The only thing I would have to disagree with is calling the ARs useless in Black Ops 2. Otherwise I agree with you.
Do you feel you have any actual advantage while using them? You have seen their stats right? Outside of the Fal/SMR ... their ranges and damage are comparable to the SMGs. They only advantage they seem to have is slightly better recoil overall and maybe more aim assist (haven't confirmed that).
Tar and Scar can kill in 3 bullets but the Tar's range is equal to the PDW and MSMC ... it's that bad.
Scar's rate of fire is so slow it makes up for the fact that it actually has decent range.
So I am not saying you can't use them ... but there doesn't seem to be a point to them.
The few lines of sights their slightly better recoil and 1 less bullet to kill are few and far between.
Most fire fights will be point blank to 50 feet away ... at those ranges ... the SMGs have equal or more damage per bullet, better fire rate, better mobility.
SMGs still play like SMGs ... ARs no longer play like ARs.
That and the map design ... to me personally ... ARs outside of the FAl.MSR ... are novelty weapons. They still work ... but why would you gimp yourself?
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