Yes the spawns are indefinitely worse than previous CoDs...however not as bad as MW3 spawns in my experience. http://www.youtube.com/watch?v=ikSPUFd4zmo hihi
Yes, the spawns need fixing. I was playing on...what was it, Hijacked? Where I was spawned at B flag which the enemies had (no enemy was near A; had team on VC to prove it), and I was immediately killed afterwards. I could send Treyarch some tech support tickets, but I'm not sure how effective they would be.
285/300 BTs! After a year's worth of trying, finally got FAM! Awaiting Resident Evil 6 and Zelda 3DS.
I got killed, respawned in my dead body, died immediately, respawned to watch the enemy try and run off as my dead body was still falling, killed him, then died because he spawned knifing distance behind me.
Yes, the spawns are much worse than MW3.
PSN ID: Troll_Face_Flame (formerly armyflame) X360 gamertag: ArmyFlame9 Sonic Adventure 2 = the last GOOD Sonic game.
Compared to pre 1.04 patch the spawn seems way more volatile. I last night I spawned behind people that killed me and got revenge on them in under 2 seconds. My team wasn't even overextended. I've also been spawned in the path of the same enemy rusher and been killed upon spawning 3 times in a row. I've noticed this change on all maps, especially overflow, carrier and standoff.
I haven't taken note of any real bad spawns since patch, but pre-patch I had a couple of completely ridiculous spawns. They seemed to be based on my own team, as in the first instance which really pissed me off was when I died from some random event only to respawn next to a teammate and IMMEDIATELY upon showing the new location I had a Frag Grenade indicator at my feet. No I did not get away in time...
The next was when I was spawned directly into the zone of an enemy LIghtning Strike. So I died, respawned, looked around for maybe an entire second, and then was blown to bits again.
These extreme instances seem to be few and far between but I am still of the opinion that these two examples should NEVER happen. I find it archaic that a game in 2012 can not incorporate the technology necessary to prevent spawning one team member in front of an enemy team member in any way. If I have to have a 2 second, or 3 second delay between dieing and respawning, then so be it. I shouldn't take a subsequent 2-4 deaths because I died once. That's simply not indicative of high, or even just good, quality.
I'd be curious to see how bad "camping" complaints are if dieing one time no longer meant dieing at least 2 times due to bad spawns.
"Me? I'm just here to see how the story unfolds." Balthier, FFXII