XBox 360 patch is live

#1ManTigerPosted 1/26/2013 1:21:53 AM
http://community.callofduty.com/message/413598236

these are just balance issues that were addressed.

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.
#2cronot31Posted 1/26/2013 1:24:43 AM
Yay for the executioner buff.
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#3Gundam FanPosted 1/26/2013 1:43:46 AM
Yes to the executioner buff!! I'm trying to diamond the pistols right now and it is next :D.
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#4AlexanaxelaPosted 1/26/2013 1:48:36 AM
hurray lmgs don't take 15 minutes to ads maybe!
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#5Spetsnaz420Posted 1/26/2013 2:28:00 AM
Alexanaxela posted...
hurray lmgs don't take 15 minutes to ads maybe!


14 minutes now

I like most of this...sad my EMPs will be completely counterable now...I still don't think it's a very viable perk though (hardwired)
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#6jdak10Posted 1/26/2013 2:28:35 AM
Wow no quick scoping nerf? Its so OP.
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#7dealadayPosted 1/26/2013 2:36:48 AM
Anyone miss the times when Cod was just you , a knife, some other players.. and a Juggernaut?
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#8Re2ismyFavPosted 1/26/2013 2:55:48 AM
lmao @ reduced idle sway for ARs . it's non-existent since the last patch....


gave me an idea though; increase the idle sway on the FAL. make it harder for TA users
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#9Gundam FanPosted 1/26/2013 3:07:16 AM
Re2ismyFav posted...
lmao @ reduced idle sway for ARs . it's non-existent since the last patch....


gave me an idea though; increase the idle sway on the FAL. make it harder for TA users


I didn't even know they had sway lol
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#10Ghost_61636Posted 1/26/2013 3:14:48 AM
My brother plays on the 360, after a few minutes of testing in a custom game the reduced range on SMG's is hardly noticeable. We'll be testing the other notes later tonight.
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