Game better not have "ghost bullets" - bullets that dont register when fired

#1deoxxysPosted 10/1/2012 6:37:45 PM(edited)
it'll ruin the game and screws over sniping completely.

Yes hit detection looks good in the gameplay we have seen so far but this has all been local/lan

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Any Goat on a cliff would tell you that..
#2MegaTape13Posted 10/1/2012 6:39:25 PM
Hi! Welcome to Call of Duty online multiplayer!
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Oh the movie never ends...
GT: IHOP 13
#3deoxxys(Topic Creator)Posted 10/1/2012 6:42:51 PM
MW2 and MW3 worked fine but Black ops had this problem big time
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Any Goat on a cliff would tell you that..
#4GamerTPosted 10/1/2012 6:42:59 PM
Ghost bullets -> Better known as network latency problems in online gaming. Ya, it would be nice if they can limit that as much as possible.
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#5howdyneighbor25Posted 10/1/2012 6:46:06 PM
Scrub
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Pay Day. Let's roll!
Paladin of the Brotherhood of Toeh
#6deoxxys(Topic Creator)Posted 10/1/2012 6:50:45 PM
howdyneighbor25 posted...
Scrub


You!!
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Any Goat on a cliff would tell you that..
#7MegaTape13Posted 10/1/2012 6:56:20 PM
In all seriousness, this really does just come with the territory, especially if you play on a console. The only truly stand-out, consistent issues I've had with disappearing bullets have arisen from using the CoD4 R700 pre-patches and the BO Dragunov and WA2000.

So yeah, hopefully that doesn't happen again.
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Oh the movie never ends...
GT: IHOP 13
#8deoxxys(Topic Creator)Posted 10/1/2012 7:00:07 PM
i had alot of issues with black ops sniping and i live in a major city
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Any Goat on a cliff would tell you that..
#9deoxxys(Topic Creator)Posted 10/7/2012 8:50:40 PM
bump
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Any Goat on a cliff would tell you that..
#10therickmu25Posted 10/7/2012 10:04:06 PM
Pit all has to do with connection. If we had dedicated servers this wouldn't be an issue...but that's a whole different discussion.
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