Click to Hide Content HAMR Fully automatic LMG. Reduces fire rate over time, becoming more accurate Fire Mode: Fully Automatic Magazine Size: 100 Rounds Damage: High Range: Moderate Recoil: Moderate - Low
- Ray Gun - Machine Powered Mystery Weapon (Name unknown) Looks similar to the Thunder Gun (what it looks like http://mp1st.com/wp-content/uploads/2012/11/zombie_weapon_sprite-12.png)
Riot Shield Requires tools across the map to be crafted into a riot shield. (CAR DOOR SEEN IN TRAILER)
Mannequin/Fan Electricity Productor Appears to slow down zombies
**I take no credit for this. Just copy & paste from thetechgame.com, thought you guys would be interest in this info. Still more info to come. Lots of zombie info is still unknown** --- no Sig master race
Zombies: are deceased humans reanimated by Element 115 and are the primary antagonists of the game mode of the same name.
"Him": Currently known as "him", this enemy posses electrical abilities.
Denizens of the Forest: In Tranzit, attack while traveling through the fog without use of the Bus. They impair your vision while they scratch at your face and make you more vulnerable to death.
-CALL OF DUTY ELITE INTEGRATION -Stat tracking -Leaderboards -Matchmaking (which attempts to match based off of skill) -Custom Games -Allows you to pick a starting round (provides token for appropriate gun purchases). Enable challenges (such as headshots only). Toggle items on/off (mystery box, pack-a-punch, perks)...etc
All perks from last game included. Not sure about new ones.
All power ups from last game included. Not sure about new ones.
-You can PaP 3 times, but seems to lose the perks you receive in the Second PaP -Looks to be like you can only PaP certain weapons multiple times as the RPD is unable to go past one
"Have been watching a live stream and the player just PaP'ed his shotgun twice (semi auto 4 burst) , the second time round it added a red dot and what looked to be a drum barrel Multiple Pack a Punches!!" --- no Sig master race