Some Zombie info i gathered (Spoilers for Zombies)

#1XXHornDogXXPosted 11/5/2012 10:45:48 AM(edited)
Weapons

Assualt rifles:

M8A1
4 round burst assault rifle. Bursts can be fired in quick succession
Fire Mode: 4 Round Burst
Magazine Size: 32 Rounds
Damage: Moderate
Range: Moderate
Recoil: Low

SMR
Semi-automatic assault rifle. Highest damage per round in class
Fire Mode: Semi-Automatic
Magazine Size: 20 Rounds
Damage: High
Range: High
Recoil: High

Type 25
Fully automatic assault rifle. High rate of fire with moderate recoil
Fire Mode: Fully Automatic
Magazine Size: 30 Rounds
Damage: Moderate
Range: Moderate
Recoil: Moderate

- AK47 ( Assault Rifle )
- M16 ( Assault Rifle )
- FN-FAL ( Assault Rifle )
- M4A1 ( Assault Rifle )
- AN-94 ( Assault Rifle )
- Scar-H ( Assault Rifle )
- M27 ( Assault Rifle )
- MTAR ( Assault Rifle )

SMG:

Chicom CQB
3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts
Fire Mode: 3 Round Burst
Magazine Size: 40 Rounds
Damage: Low
Range: Low
Recoil: Low

Skorpion EVO 3
Fully automatic submachine gun. Highest rate of fire in class
Fire Mode: Fully Automatic
Magazine Size: 20 Rounds
Damage: Moderate
Range: Low
Recoil: Moderate

- Vektor K10 ( SMG )
- MP7 ( SMG )
- UZI ( SMG )
- MSMC ( SMG )
- PDW-57 ( SMG )

LMG:

Click to Hide Content
HAMR
Fully automatic LMG. Reduces fire rate over time, becoming more accurate
Fire Mode: Fully Automatic
Magazine Size: 100 Rounds
Damage: High
Range: Moderate
Recoil: Moderate - Low

- LSAT ( LMG )

Sniper rifles:

- XPR-50 ( Sniper Rifle )
- BALISSTA ( Sniper Rifle )

Shotguns:

Click to Hide Content
Olympia
Double Barrel shotgun
Fire Mode: Over-Under Break Action
Magazine Size: 2 Rounds
Damage: High
Range: Low
Recoil: Low

M1216
Fully automatic shotgun with a rechamber every four rounds.
Fire Mode: Fully Automatic
Magazine Size: 16 Rounds
Damage: High
Range: Low
Recoil: Moderate

Saiga 12
Semi-automatic shotgun. Deadly at close range
Fire Mode: Semi-Automatic
Magazine Size: 10 Rounds
Damage: High
Range: Low
Recoil: Moderate

- Spas-12
- KSG

Handguns:

- M1911 ( STARTING PISTOL)
- Executioner
- B23R

Launchers:

- CrossBow ( Classified as a Launcher )
- SMAW ( Launcher )
- RPG ( Launcher )
- War Machine (Grenade Launcher)

Grenades/Equipment:

- SemTex ( Lethal )
- Grenade ( Lethal )
- ClayMore (Lethal )
- B. Betty ( Lethal )
- Shock Charge ( Tactical )
- Sensor Grenade ( Tactical )

Wonder Weapons:

- Ray Gun
- Machine Powered Mystery Weapon (Name unknown) Looks similar to the Thunder Gun (what it looks like http://mp1st.com/wp-content/uploads/2012/11/zombie_weapon_sprite-12.png)

Craftable:

Riot Shield
Requires tools across the map to be crafted into a riot shield. (CAR DOOR SEEN IN TRAILER)

Mannequin/Fan Electricity Productor
Appears to slow down zombies


**I take no credit for this. Just copy & paste from thetechgame.com, thought you guys would be interest in this info. Still more info to come. Lots of zombie info is still unknown**
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no Sig master race
#2Jackie_ChandlerPosted 11/5/2012 10:39:27 AM
[This message was deleted at the request of the original poster]
#3XXHornDogXX(Topic Creator)Posted 11/5/2012 10:42:24 AM
Enemies

Zombies:
are deceased humans reanimated by Element 115 and are the primary antagonists of the game mode of the same name.

"Him":
Currently known as "him", this enemy posses electrical abilities.

Denizens of the Forest:
In Tranzit, attack while traveling through the fog without use of the Bus. They impair your vision while they scratch at your face and make you more vulnerable to death.

Zombie Features

-CALL OF DUTY ELITE INTEGRATION
-Stat tracking
-Leaderboards
-Matchmaking (which attempts to match based off of skill)
-Custom Games
-Allows you to pick a starting round (provides token for appropriate gun purchases). Enable challenges (such as headshots only). Toggle items on/off (mystery box, pack-a-punch, perks)...etc


Perks

All perks from last game included. Not sure about new ones.

Power Ups

All power ups from last game included. Not sure about new ones.

PaP

-You can PaP 3 times, but seems to lose the perks you receive in the Second PaP
-Looks to be like you can only PaP certain weapons multiple times as the RPD is unable to go past one

"Have been watching a live stream and the player just PaP'ed his shotgun twice (semi auto 4 burst) , the second time round it added a red dot and what looked to be a drum barrel
Multiple Pack a Punches!!"

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no Sig master race
#4JohnWall32Posted 11/5/2012 11:09:13 AM
damn im ready for some zombies
#5OmnithomasPosted 11/5/2012 11:48:17 AM
JohnWall32 posted...
damn im ready for some zombies
#6earthmaster3Posted 11/5/2012 12:32:12 PM
Omnithomas posted...
JohnWall32 posted...
damn im ready for some zombies

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It's like walking up to a girl you really like, going in for a kiss, only to get a casual punch to the face before the kiss.
- Notch
#7muffinmasherPosted 11/5/2012 12:42:19 PM
earthmaster3 posted...
Omnithomas posted...
JohnWall32 posted...
damn im ready for some zombies

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Black 2 FC: 3654 8353 8201
"Barkley: Shut up and jam! Gaiden" Is the best RPG of all time.
#8FuSoYaRocksPosted 11/5/2012 1:18:05 PM
muffinmasher posted...
earthmaster3 posted...
Omnithomas posted...
JohnWall32 posted...
damn im ready for some zombies

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"IT FEELS LIKE GETTING A TETRIS WITH YOUR ***** OLOL."-----SubTank, and his analysis of what sex feels like
#9g4tsbyPosted 11/5/2012 1:19:44 PM
Nuketown zombies will be so amazing with all the old guns and perks from BO1.
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COD COMMUNITY DEMANDS Zombie Survival Mode on all Multiplayer Maps