The ghost hasn't really changed since Halo 3, it's fine. What's overpowered about it
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From: ThankMeNowBLEHH | #010
From: nic1357 | #004not gonna happen they want a fast paced game this time not a campfest. im watching a SnD stream right now and the round timer is 2 minutes (lol) rounds are over in about 30 seconds
Which was a good choice. Unlimited sprint is kind of stupid. It ruins SnD and makes rushing too simple.
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I think what's really going to cause an uproar is that there is no stationary radar/motion sensor in the game. The sensor grenade is the equivalent of a flash grenade used with recon pro in MW3. (as in non-reusable, limited range, requires a direct line-of-sight [open spaces] from where it goes off, and very, very temporary)
I would argue that in doing so they removed a main reason (if not the only real reason) people felt they were forced to use stealth perks to begin with.
Common sense seems to be more uncommon.
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From: zxrax_alt_1 | #052
From: ThankMeNowBLEHH | #010From: nic1357 | #004not gonna happen they want a fast paced game this time not a campfest. im watching a SnD stream right now and the round timer is 2 minutes (lol) rounds are over in about 30 seconds
well i did realize how too quick of a snd match was back in mw2. yeah i guess they were better off bringing back extreme conditioning.
lol at definition of gfaqs mod
Staying off the radar is a valid play style. Having to move around is INSANELY stupid! I fully expect the devs to correct this travesty in the next patch and I hope I have your support.
ADD, no. Where is the thread for Fallout OCD players?
"We have to keep it on page 3 or it freaks out."
Agreed. Just give it full immunity to UAV. Its really not that big of a deal.
Bad enough that ghost got split into 4 different perks, is unlocked at the last level(55), and only immune to UAVs if planting a bomb or moving. >_>
Every competitive player is probably gonna use ghost+flak jacket in modes like SnD though. lool