SMGs are waaaaayy too powerful compared to everything. Faster movement, faster rpm, faster strafing, and with the laser sight, better hipfiring.
Assault rifles are really weak. Usually Assault rifles dominate at a distance, but with smgs having very little recoil and faster rpm they are basically outclassing any AR. Also the strafing is really slow. I know the adjustable stock helps, but at its default it is basically zoomed in sniper rifle speed.
Shotguns are weak again
Maps are too narrow. I swear IDK how many times I end up getting stuck on a teammate through a narrow hallway ending up getting us both killed because neither of us could dodge out of the way.
Scorestreaks are way to high to get/Assassin takes way to long to get. I know this sounds great at first but making the scorestreaks harder to achieve makes people use the lower end killstreaks. Thus constant UAV spam. And with Assassin taking longer to get it's only going to make people constantly use UAV. The stealth aspect is basically non existent.
Quickdraw is way too fast. You basically have to use it on every class if you want to compete. It should have stayed a perk, now everyone will have it on every setup.
The maps kinda suck. Really I cant name one map that has stood out exept for Cargo maybe,and I wouldn't call it a great map.
At the end of they day it's still CoD and it's still fun to play, it's just really too flawed. It kinda reminds me of MW2
It would appear that UAV usage is a bit of an issue. It seems as though the scorestreaks are much harder to get, leading to everyone using UAV. It doesn't help that UAVs not only help you find enemies, but you get point assists, too right? Ghost is unlocked at 55 and CUAV takes 600 points compared to what, 375 for the UAV?
I mean...did they even give thought to this balance?
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