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why should i believe that the hit detection problem forms a black hole around this gun instead of appearing generally across the board? your argument hinges on this and you can't even demonstrate it.
While I can agree with this logic from the outside looking in, if you actually use the gun this disturbingly seems to be the case.
I picked one up off a dead guy and put 4 into the back of a crouched camper from mid range. None of the shots connected. I took three steps forward and one-shotted him with the primary 870 I was running. What's even more interesting is that I was host that game.
Hit detection on other guns seem to be ok for the most part. A few questionable encounters have occurred and I was a little shocked a couple of times my 870 either didn't hit or didn't kill when ADS yet have also been surprised when I have gotten a few odd hipfire kills. Everything seems to be on par for an online shooter in terms of hit detection and minimal lag/lag comp. It's there but not unplayable. It also generally resolves itself the next round when a better host is picked.
This isn't MW3 in terms of constantly being killed by invisible people or seeing completely bogus killcams though some of the killcams have been a little suspect. In reality I would have been anyway so I didn't complain or rage but they were a little odd to say the least.
"Cover your receptors Perceptor." Driver picks the music. Shotgun shuts his cakehole.
Hit detection has been kinda FUBAR since Black Ops 1 with shotguns. Half the time I will shoot someone in the chest with a shot, only for him to sprint forward and knife me, even though I get hitmarkers. It's like two of my pellets fly directly at the guy and the rest of them fly straight up or straight down.
Major issue for me with Modern Warfare 3 shotguns (Mostly an issue with the Model 1887 and the USAS-12) and one Blops 1 shotgun (The Spas, oddly enough)
People really need to stop complaining about the inclusion of online passes...