These maps cater to kids with ADHD

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3 years ago#1
Honestly no strategy, no flow just a one big cluster****.
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http://bf3stats.com/stats_360/BPDark%20Knight21
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3 years ago#2
You mean no bottlenecks you can camp.
I think they're pretty good. Lots of angles and approaches, keeps you on your toes.
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Protip: If you don't see gorilla coming he's already behind you, lotion bottle in hand. --CaPwnd
3 years ago#3
And you love it, because you can use SHOTGUNS.

Had to make the reference. It was just there.
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http://www.xboxlc.com/cards/blueice/TG%20Divider.jpg
3 years ago#4
vigorm0rtis posted...
You mean no bottlenecks you can camp.
I think they're pretty good. Lots of angles and approaches, keeps you on your toes.


^ Pretty much this post explaining the maps in a nutshell.
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People really need to stop complaining about the inclusion of online passes...
3 years ago#5
DividerByZero posted...
And you love it, because you can use SHOTGUNS.

Had to make the reference. It was just there.


I would rather use my SPIRIT ASSAULT RIFLE
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http://bf3stats.com/stats_360/BPDark%20Knight21
White FC - 0218-6548-7454
3 years ago#6
I love them. Killed the entire team on Express in a 360 degree fashion.


They came from every angle and I overcame them and walked away.
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3 years ago#7
I guess you could say, the maps are a Prism Storm of Torment?
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http://www.xboxlc.com/cards/blueice/TG%20Divider.jpg
3 years ago#8
My feeling on the maps is that on they are catered for camping. I always rushed on MW3, but on this one I cannot just run out.

They made too many areas with cover(Headglitching as others would call it). It would be unwise not to use it. So every game I get behind a cover and pay attention to my teammates on my radar, while having a bouncing betty in case I get flanked.

This is especially the case if I try to play TDM. I have to play hardpoint or.. I've been playing a lot of kill confirmed and Yesterday found a lot of camping games as opposed to the night before. I think players are just adapting to using cover on every map.
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3 years ago#9
vigorm0rtis posted...
You mean no bottlenecks you can camp.
I think they're pretty good. Lots of angles and approaches, keeps you on your toes.


Really? I feel like it's the exact opposite. All the previous games had really wide square and rectangle maps with multiple stories.

I feel like every map in this game is an extremely narrow rectangle without any real depth so it just sends both teams towards the center.
3 years ago#10
Rose whip!
  1. Boards
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