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Agreed the lag (+compensation) is a big issue which im sure (hope) they will address.
The main issue with the SMG's isnt really the actual guns, its the map design are catered towards close-medium range encounters where the smgs thrive.
And any news of this 'black box' balancing system they were talking about during the 3 day live multiplayer reveal. Apparently its supposed to constantly collect data and auto balance the guns based on their use frequency to keep the gun variation high in the games?
Also, a big one i missed out. LMGs - Im level 51 (no prestige) and i have been killed ONCE by an LMG - surely thats saying something...
I don't have any specific suggestions, but I'd like to see the LMGs be more useful. I know some people strongly support them, but the consensus seems to be that other guns, in comparison, make them inferior. I wish people used more types of guns.
I tried using the default class with the LMG yesterday in a league game, just running around and hip-firing in close quarters.. i think i ended up 16/ 8? there seems to be little call for it in that shorter encounters > SMG, and longer > Sniper rifle.
the smg's do seem far too strong, slap a laser sight on it and you can hipfire down someone with an AR from a decent distance away, all the while you're moving and staying mobile whilst he's slowed to a crawl.
the worst thing in this game is the lag though, nothing more frustrating to come around a corner, blindfire into someone, and have nothing register because the guy was shooting at you for an extra 2 seconds due to the delays on screen, also bouncing betties / claymores failing to deal any damage whatsoever to people -standing- on top of them.