I really hope they plan on addressing flinch at some point.

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3 years ago#1
In my opinion, it makes the game much more like hide-and-seek than it would be normally. The reason for this is because most of the weapons in this game have a very high fire-rate, which in turn means that as soon as an enemy starts shooting your gun flies off into orbit.

It's especially problematic if you use weapons with a low RoF as they get significantly less of a chance for a lucky headshot when your crosshair is flying to every corner of the screen. It also makes Toughness the closest thing to a mandatory perk in this game if you have any intention of aiming down the sights of your weapon. Unfortunately, as it stands right now the perk just raises your chances from impossible to barely possible.

Of course, it could be that I'm just bad at the game. But I still don't understand why they followed this trend from BO and MW3.
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3 years ago#2
I agree wholeheartedly
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3 years ago#3
outlawstar289 posted...
I agree wholeheartedly
3 years ago#4
it's why I use toughness on like every class, flinch seems to be ridiculous for me otherwise
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3 years ago#5
Really? I think toughness is completely useless, because of the ROF in this game and the damage, usually you will die before you can get a shot off.
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3 years ago#6
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?
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3 years ago#7
From: PainoGamer | Posted: 11/26/2012 1:41:58 AM | #005
Really? I think toughness is completely useless, because of the ROF in this game and the damage, usually you will die before you can get a shot off.


It's a paradox. Both vital and completely useless.

From: Foxx3k | Posted: 11/26/2012 1:43:45 AM | #006
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?


I'm pretty sure all bullets are equal.
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Russian is my first language, so yes there may be a spelling error or two.
I <3 Jesus.
3 years ago#8
Loshadt posted...

From: Foxx3k | Posted: 11/26/2012 1:43:45 AM | #006
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?


I'm pretty sure all bullets are equal.


Then that's lame.
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3 years ago#9
Loshadt posted...


It's a paradox. Both vital and completely useless.



I feel the same way. When I don't have it, it seems essential, and when I do, it's a OSK from a PDW-57 from the back that I could not have responded to by any means.
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