I really hope they plan on addressing flinch at some point.

#1LoshadtPosted 11/25/2012 8:47:15 PM
In my opinion, it makes the game much more like hide-and-seek than it would be normally. The reason for this is because most of the weapons in this game have a very high fire-rate, which in turn means that as soon as an enemy starts shooting your gun flies off into orbit.

It's especially problematic if you use weapons with a low RoF as they get significantly less of a chance for a lucky headshot when your crosshair is flying to every corner of the screen. It also makes Toughness the closest thing to a mandatory perk in this game if you have any intention of aiming down the sights of your weapon. Unfortunately, as it stands right now the perk just raises your chances from impossible to barely possible.

Of course, it could be that I'm just bad at the game. But I still don't understand why they followed this trend from BO and MW3.
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#2outlawstar289Posted 11/25/2012 9:23:07 PM
I agree wholeheartedly
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#3laidiesmann24Posted 11/25/2012 9:28:14 PM
outlawstar289 posted...
I agree wholeheartedly
#4Crimson_JesusPosted 11/25/2012 9:28:59 PM
it's why I use toughness on like every class, flinch seems to be ridiculous for me otherwise
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#5PainoGamerPosted 11/25/2012 9:41:58 PM
Really? I think toughness is completely useless, because of the ROF in this game and the damage, usually you will die before you can get a shot off.
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#6Foxx3kPosted 11/25/2012 9:43:45 PM
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?
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#7Loshadt(Topic Creator)Posted 11/25/2012 9:44:14 PM(edited)
From: PainoGamer | Posted: 11/26/2012 1:41:58 AM | #005
Really? I think toughness is completely useless, because of the ROF in this game and the damage, usually you will die before you can get a shot off.


It's a paradox. Both vital and completely useless.

From: Foxx3k | Posted: 11/26/2012 1:43:45 AM | #006
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?


I'm pretty sure all bullets are equal.
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#8Foxx3kPosted 11/25/2012 9:54:22 PM
Loshadt posted...

From: Foxx3k | Posted: 11/26/2012 1:43:45 AM | #006
Does this game weight flinch differently depending on the class of weapon inflicting the flinch?

Or a bullet is a bullet is a bullet?


I'm pretty sure all bullets are equal.


Then that's lame.
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#9outlawstar289Posted 11/25/2012 10:25:48 PM
Loshadt posted...


It's a paradox. Both vital and completely useless.



I feel the same way. When I don't have it, it seems essential, and when I do, it's a OSK from a PDW-57 from the back that I could not have responded to by any means.
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