In my opinion, it makes the game much more like hide-and-seek than it would be normally. The reason for this is because most of the weapons in this game have a very high fire-rate, which in turn means that as soon as an enemy starts shooting your gun flies off into orbit.
It's especially problematic if you use weapons with a low RoF as they get significantly less of a chance for a lucky headshot when your crosshair is flying to every corner of the screen. It also makes Toughness the closest thing to a mandatory perk in this game if you have any intention of aiming down the sights of your weapon. Unfortunately, as it stands right now the perk just raises your chances from impossible to barely possible.
Of course, it could be that I'm just bad at the game. But I still don't understand why they followed this trend from BO and MW3. --- Russian is my first language, so yes there may be a spelling error or two. I <3 Jesus.
it's why I use toughness on like every class, flinch seems to be ridiculous for me otherwise --- If you believe in Cthulhu and are 100% proud, put this in your sig. http://img.photobucket.com/albums/v723/AJSadler/Sigs/CrimsonJesus.jpg
Really? I think toughness is completely useless, because of the ROF in this game and the damage, usually you will die before you can get a shot off. --- Best game ever: http://www.youtube.com/watch?v=3ZhnGQXWi1U&feature