The pick-10 system still feels slightly restrictive.

#1BeastlyIguanaPosted 11/28/2012 9:19:36 AM
Mainly, not being able to take mutliple wild-cards that are the same. If I want four perk one greed wildcards, that's my business. Or having five attachments on your gun, that'd be pretty cool.
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#2typhone004Posted 11/28/2012 9:21:22 AM
A completely unrestricted pick 10 would be pretty cool. I'm sure we'd see people with an assault shield and 9 c4, which would make this game hilarious.
#3BeastlyIguana(Topic Creator)Posted 11/28/2012 9:22:35 AM
typhone004 posted...
A completely unrestricted pick 10 would be pretty cool. I'm sure we'd see people with an assault shield and 9 c4, which would make this game hilarious.


That would be a effective tactic... A shame.
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#4DeadKanePosted 11/28/2012 9:25:02 AM
I'd like two assault shields. That way I can protect my back and front.
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#5GrapfPosted 11/28/2012 9:28:03 AM
I think the perk balance is a bit funny.

Hard Wired and Fast Hands both seem pretty lame. I think most people would rather have Toughness, Scavenger, or Cold Blooded.

Also, a lot of people opt to take perks from Tier 1 and 3 and skip Tier 2 altogether. Ghost, Flak Jacket, Hardline, Engineer, Tac. Mask are all extremely useful... especially with all the replenishable shock charges, bouncing betties, etc.
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#6GordatonPosted 11/28/2012 9:28:31 AM
Of course it's restrictive. They want to expand Create-a-Class in small steps, because if they upgrade it for one game with all the stuff they can think of, they can't do anything else with it for future games.

Very good business tactic if I do say so myself.
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#7Devil WolfPosted 11/28/2012 9:30:02 AM
DeadKane posted...
I'd like two assault shields. That way I can protect my back and front.


omg this so much
#8ShinRaKnightPosted 11/28/2012 9:30:58 AM
I think is is fine as is.

The only think I don't like is that you can't double up on equipment. and there is no equivalent to tactician.

For example, I don't like that I can't have 4 black hats or 4 stuns if I use the tactician card. Or since lethals only have 1 by default, Danger close just adds another, but doesn't allow me to have frags and semtexs.
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#9typhone004Posted 11/28/2012 9:33:22 AM
My brother still argues that fast hands is the best 2nd perk, while I say toughness is. Even though 2nd perks are all not very good, balance within the tiers is very good.