Smgs: -Reduced MP7 clip size to 30 from 40. -small increase overall to the smgs hipfire reticle width. -Vector now has similar recoil pattern to MW3's Mp7 but now has its 4 bullet kill range dropped from 50 to 25 (due to its "recoil mitigation).
Shotguns: -Default hipfire spread is now what it would be with laser sight attached and laser sight now makes it even tighter( M1216/S12 only). -M1216 cycling time reduced
LMGs: -Ads times reduced to .38 seconds from .48 seconds. -Grip now affects them as it did in past games, it makes them recenter quicker. -Hamr range increased to 130 from 110.
Ass Rifles: -Increase to the effectiveness of grip on these guns: Scar, M27.
Sniper Rifles: -XPR 1hit kill changed to chest and up only.
Other: -Bouncing betties throw range reduced by half, so they arent use like C4. -Hardwired now reduces respawn time by half. -Tactical knife, Combat knife, and ballistic knife now have Black ops 1 knife lunge (does not include default knife). -Ghost now has increased leniency time for all weapons except submachine guns, due to slower movement speeds. -Executioner is now the Pistole and works as a mini Olympia. -Assault shield is a bit wider -Black Hat PDA hack time increased by 1 seconds for Sentry guns/Guardians/ only. AGR and Dragonfire now require 2 PDAs instead of 1 -Warthog now has "Bunker bombs" allowing it to get kills on people in buildings (flak jacket saves those in buildings). -Attack dogs movement speed increased. -Dragonfire time increased by 10 seconds.