-Black Hat PDA hack time increased by 1.5 seconds for killstreaks only.
Why this? It already takes long enough to hack something that you have a chance to get shot in the back while looking like you are constipated staring at a wall.
its dumb getting your sentry guns and guardians destroyed so fast when you worked so hard for them
I can understand being pissed at that but going to have to agree to disagree with that one. 5 seconds is already long enough to get shot from, especially when you are trying to hack a moving target without Engineer. --- When I read about the evils of drinking, I gave up reading.
fine i removed that, since I already nerfed its range enough, will you read on now?
I did read on after lol, don't really have any comments on anything else. A lot of them are kinda weird or will never happen. But with bouncing betties I think they also need a blast radius nerf, they're basically an IMS.
The Vector and MP7 are fine tbh, I don't think either need any tweaking. If any specific SMG needs a nerf it's the MSMC or Skorpion.
Let me take a shot at this: SMG: Vector: Reduce Recoil to MW2 levels but adjust damage to 25-19 accordingly. Halve Laser Sight Effectiveness so it only shrinks 16.5% versus 33 on all SMGs
Assault Rifles: M27: Give SMG ADS time (.22 instead of .25), and tighter hip spread. SCAR-H, AN-94, and Swat-556, Give 3/4 hit kill possibility instead of 3-5. Increase penetration to LMG levels.
LMG: MK48: Make 49 Damage flat, 40 with rapid fire, and1.1 upper chest multiplier for 1200 units. LSAT: Make 40-35 Damage. HAMR: Make 40-35 Damage. QBB: Make 35-25 damage with 1200-1600 range. All: Increase ADS Speed to .35 seconds.
Shotguns: M1216: Give 25-10 damage profile, for 200-80 per shot S12: Give 30-10 damage profile, for 240-80 per shot. 870: Reduce Max Damage to 40 from 50, but increase Min Damage to 17 from 10 and max range to 700 units. Essentially a MW2 Spas with one more pellet to kill at range and a tighter spread while ADS. KSG: Reduce max range to 900 units from 1200, but give a 1.4 chest multiplier so accurate players can still get OHKs consistently. Executioner: Give Fast Mag reload by default, buff min damage to 10, and increase initial damage drop time from 2 meters to 5.
Snipers: SVU-AS: Give OHK to head and neck even when silenced.
I think this seems way more balanceed than TC, but I'm also one of the few that thinks as of right now nothing is glaringly OP. --- One of the proud people that still plays Mirror's Edge to this day. Not changing my sig until DICE officially announces Mirror's Edge 2
i think those are good changes but id rather that the grip actually has an effect on the lmgs. If you go into a local match and do extensive recoil tests on all the guns (like I have) you will see that the grip has no noticeable effect on any of the guns. I prefer it this way for the smgs, but the lmgs need the original effect back which is faster recenter speed. --- Any Goat on a cliff would tell you that..