Don't you guys think the wildcard idea is kinda dumb?

#1BrownPackPosted 12/7/2012 12:20:12 PM
I mean, why not just have 6 choosable perks, 3 selectable attachments, but they still take away from your 10 points? I don't see why you have to spend a point on a wildcard, and then spend another point to choose what will be available after using the wildcard. Someone help me understand this. I think it's just really stupid.

I think Overkill should be the only thing using a wildcard.
#2trakrunr4evrPosted 12/7/2012 12:22:24 PM
Because then everyone would be running around with 6 perks, a gun, and 3 attachments.
#3Lunacy182Posted 12/7/2012 12:23:56 PM
I like it. People would have to much stuff if they didn't do it this way.
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#4Turtlemayor333Posted 12/7/2012 12:24:55 PM
It would work better if people were taking grenades and stuff. Pick 10 is dumb.
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#5xXHughChardonXxPosted 12/7/2012 12:25:46 PM
I think it's good implementation. Have to sacrifice something to get a stronger loadout. I think the pick 10 system is one of the better changes in this game.
#6darkshadowmasterPosted 12/7/2012 12:25:49 PM
Unless putting an item/perk/etc in a particular slot automatically charged 2 points your idea wouldn't work.
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#7jamejamePosted 12/7/2012 12:27:40 PM
I think certain aspects of it are dumb. Why are there perk tiers with the wildcard system? I can't think of any overpowered combos were the tiers to be removed, especially when the already existing wildcard system allows for a combination of the ones people would already consider optimal. Just remove tiers and allow us to use wildcards for an extra perk, not an extra perk within a tier. I'd much rather have Flak Jacket, Lightweight and Ghost than an obligatory perk 2.
#8TwistedCoCoPosted 12/7/2012 12:34:08 PM
Its all about balance, if the wildcards give you an advantage they have to come with some sort of disadvantage in another area. Otherwise the game just gets ridiculous

Same deal with the suppressor attachment, for example. You stay off the map when shooting in sacraficing a bit of range
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#9jesterj7Posted 12/7/2012 12:44:55 PM
TwistedCoCo posted...

Same deal with the suppressor attachment, for example. You stay off the map when shooting in sacraficing a bit of range


so now that attachments are like the old perks, what is the downfall to having a laser sight? the suppressor gives up range. what are the downfalls of the other attachments?

makes no sense for it to have less range now
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#10TwistedCoCoPosted 12/8/2012 5:31:20 AM
jesterj7 posted...
TwistedCoCo posted...

Same deal with the suppressor attachment, for example. You stay off the map when shooting in sacraficing a bit of range


so now that attachments are like the old perks, what is the downfall to having a laser sight? the suppressor gives up range. what are the downfalls of the other attachments?

makes no sense for it to have less range now


Well there you go, games not perfect. But we knew that, theres alot Treyarch need to address
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