I think Overkill should be the only thing using a wildcard.
Because then everyone would be running around with 6 perks, a gun, and 3 attachments.
I like it. People would have to much stuff if they didn't do it this way.
The above text is the opinion of the poster.
"How do I screen shot real life?" - Xeeh_Bitz
It would work better if people were taking grenades and stuff. Pick 10 is dumb.
I think it's good implementation. Have to sacrifice something to get a stronger loadout. I think the pick 10 system is one of the better changes in this game.
Unless putting an item/perk/etc in a particular slot automatically charged 2 points your idea wouldn't work.
When I read about the evils of drinking, I gave up reading.
I think certain aspects of it are dumb. Why are there perk tiers with the wildcard system? I can't think of any overpowered combos were the tiers to be removed, especially when the already existing wildcard system allows for a combination of the ones people would already consider optimal. Just remove tiers and allow us to use wildcards for an extra perk, not an extra perk within a tier. I'd much rather have Flak Jacket, Lightweight and Ghost than an obligatory perk 2.
Its all about balance, if the wildcards give you an advantage they have to come with some sort of disadvantage in another area. Otherwise the game just gets ridiculous
Same deal with the suppressor attachment, for example. You stay off the map when shooting in sacraficing a bit of range
so now that attachments are like the old perks, what is the downfall to having a laser sight? the suppressor gives up range. what are the downfalls of the other attachments?
makes no sense for it to have less range now
XBL: Yoder BLz PSN: MrYoder
Well there you go, games not perfect. But we knew that, theres alot Treyarch need to address
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