CashDudeHomie posted...Not the same thing. Lag comp was not used until MW3. We don't even know for sure if it's in BO2. Treyarch denies it, but there is definitely something causing more lag than usual, even for the host. Post in the Den forums asking if they're the same thing and get laughed at.
Listen to yourself right now. "Lag Comp was not used until mw3". https://developer.valvesoftware.com/wiki/Lag_compensation
http://en.wikipedia.org/wiki/Lag_%28online_gaming%29#Solutions_and_lag_compensation
Lag Compensation is anti lag, it compensates for the players being behind when lagging and rewinds the server to allow the hitboxes to be on the player model. How this happens is the game uses a player's ping to rewind by an approximate amount of time. The problems with hit detection comes from this. The hitboxes may not ALWAYS be exactly on the model due to the ping being the only thing the game uses. Put it this way. If online chess games need lag compensation, I highly doubt any game before MW3 had no compensation. It was less noticeable because there was less lag. That's right, in MW2 and CoD4, there wasn't a huge amount of lag. So in essence, the problem is the networking system. And anyone saying that the host CANNOT suffer lag without lag comp? The way the P2P works is they still use a central server to process all of the info from the host. Any lag as host comes from having a moderate ping to the central server.