If you were in charge of anything relating to Black Ops 2..

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Shura_Surplice
Posted 1/4/2013 1:11:07 PM

(edited)
Aside from what other people have said about knife, netcode, footsteps etc...

New maps with less places to headglitch
Remove Target finder, MMS, and Akimbo (or duals or whatever they call it)
Do something about the low SPM in SnD
Remove Quickscope completely
Darxide
Posted 1/4/2013 1:22:27 PM
Afghan_Whig777 posted...
Darxide, your suggestion is worse than any other in this topic

The flinch in this game is already out of hand. I can't even play without it now

Bullets don't need to slow enemies down, shooting first is already a massive advantage in the COD series

Dropshotting isn't even a huge problem, lightweight and stalker are. It's moronic to put them in the COD series when the network can't handle it and messing up the hitbox even more

Shooting first isn't a "massive" advantage in CoD, because people keep complaining about "shoot first, die first". Lightweight + stock on an smg is the games's dirty little secret.

It's ridiculous that simply having lightweight and stock gives you an advantage over the netcode- the netcode that treyarch says there's nothing wrong with. Guys running through bullets to knife you would be resolved as well.
TJ_UNLIMITED
Posted 1/4/2013 1:25:01 PM
That 3 hit kill in front and 2 hit kill in the back knife idea is horrible. Simply needing to equip it to use it is good enough. Better yet, take it out all together and use the Halo gun melee mechanic instead.

Even better, someone just needs to release the next king of multiplayer fps games. CoD has jumped the shark and I'm tired of wishing they would fix issues every year that either don't get fixed or get fixed in a way that creates more issues.
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PSN- TJ_UNLIMITED
Gamertag- TJ UNLIMIT3D
SergioMach5
Posted 1/4/2013 1:40:46 PM
BrockObama posted...


1. Players are automatically given less priority for hosting if you quit over 5% of your games. Players cannot host at all if they dashboard over 5% of games.
2. Bomb planting/defusing noises are fixed to match what was in Black Ops 1.
3. Hijacked and Slums are removed from the playlists for further map editing. As is, these two maps are not acceptable, as it is possible to position a team so that a player will spawn far too predictably.
4. Remove the sliding door sound from Drone.
5. K/D is not visible except to people on your friends list. (Similar to CoD4/MW2)
6. Combat Record closer to Black Ops 1.
7. Ban EMP Grenades from Hardcore.
8. Knife is a two-hit kill to the back, and three to the front. Knife must also be equipped.
9. A perk is added to the game in Tier 2 that allows the knife to become a one-hit kill.
10. Introduce a "marathon TDM" mode. 30 minute time limit, no penalty for leaving, game will not count toward win/loss ratio, but other stats will count. No score limit. This would help deal with the people that simply try to spawn trap objective modes simply because they are trying to go for a lot of kills.


the problem I see with #1 is this: Most players wouldn't go 20 games without quitting at least one game, Even for those that routinely finish games, 5% is too low a value. Heck I play this a lot without quitting but I would say my quit ratio is one per 10 games, or 10%. Even higher during plain bad games, which happen.

2. Dont have a problem with it
3 Dont have a problem
4. a bit of a nitpick with this one eh?!

5. good idea, but would prefer having no K/D data in objective playlists and leave as is for TDM.

6. havent checked, but the BO1 one was grand.

7. Trolls will troll. Ban EMP grenades and then where does it stop? flashbangs? Stuns?
Richochet seems a better idea, along with a patch to the EMP assist.

8. The knife isnt as effective anyway this game, even when equipped. Most would want a
1 to the back, 2 to the front system, another hit seems a bit excessive dont you think?

9. knife system isnt gonna change this game buddy.

10.A decent idea, but I cant see the intended players playing it, they would stick to objective games because there will always be players in those playlists that want to win, not get kills. Others would play though.
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Wants sequels to Timesplitters, Amped 2, Mirrors Edge, Sleeping Dogs, Burnout and Need For Speed Underground.
singhellotaku
Posted 1/4/2013 2:44:25 PM
Bring back war
Create a multi team mode thats a few small teams of humans against a giant team of bots
remove sniping, or create maps that make it viable
better spawns
a leveling/create a class system for zombies
Rikiaz
Posted 1/4/2013 3:03:48 PM
1. Bring back One Man Army. It would be a wildcard, if you have the wildcard equiped then you get One Man Army equiped as a Perk in slot 1. Then it equips the bag as a secondary. Takes up three equip slots total.
2. Many more guns. Any prototype gun at the moment and some "made-up" or "in-design" guns count.
3. If a player dashboards they can no longer host until the next week. If a player has quit more then 5% of their games they forfeit the ability to host until they have less then 5% of games quit.
4. Choose your character model for each team.
5. Have every map pack contain 5 new maps and a few maps from past Call of Duties.
6. Every piece of equipment in the campaign that is not in multiplayer get's put into multiplayer. The guns from the past become new skins for the guns we have. This skin is unlock on weapon prestige 3.
7. If two players on different teams are on each other's friend list then they get kicked from the game unless there is room for them both on one team. Then they get moved to the same team. (Does not apply for party games.)
8. If a player using the tac insert gets killed more then twice in a row by the same guy after spawning with his tac insert they get kicked and receive a one month ban of the tac insert.
9. Camos are more customization. By completing the headshot or one shot kill challenges you unlock new patterns, as you level up and prestige you unlock new color schemes. When you pick your camo you get to pick any color scheme and any pattern.
10. Reticle customization becomes more like Black Ops 1 but with more choices for patterns and colors.
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In death lays ecstasy, in undeath lays immortality
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