If MW2 came out after this game, would it be better?

#121BrownPackPosted 2/4/2013 5:04:19 PM
DutchZombie posted...
arena11 posted...

COD4 is the basis of the entire franchise today.. This game attempted to go back to the basics while still maintaining certain aspects of current games, but utterly failed with the game not knowing what to be. MW2 is a complete overhaul of MW1 and feels like an evolution. It would be even after this game, which feels like a step backwards.


You make a good point. One of the things COD4 did well was balancing offensive perks, stealth perks and objective perks against each other. MW2 was an evolution of that core formula. BO and its subsequent sequels removed all offensive perks from that formula, which is why they had their own balance issues. If you look at a perk like Cold Blooded (MW2), it's evident that it was the most powerful stealth perk ever featured in any COD, but it wasn't over used like Ghost in BO because the original formula was left intact.


Yes. Exactly. I just don't understand how BO and BO2 fanboys can't see something as simple as this. Seriously. This is one of the core things that made MW2 such a great game, but BO fanboys overlook something so important like that.

MW2 ran on the rock-paper-scissors type of balance. It worked well, even though many people used "rock." In all the other games afterwards, almost EVERYONE leaned towards scissors, since rock was nowhere to be found.
#122arena11Posted 2/4/2013 5:34:11 PM
BrownPack posted...
DutchZombie posted...
arena11 posted...

COD4 is the basis of the entire franchise today.. This game attempted to go back to the basics while still maintaining certain aspects of current games, but utterly failed with the game not knowing what to be. MW2 is a complete overhaul of MW1 and feels like an evolution. It would be even after this game, which feels like a step backwards.


You make a good point. One of the things COD4 did well was balancing offensive perks, stealth perks and objective perks against each other. MW2 was an evolution of that core formula. BO and its subsequent sequels removed all offensive perks from that formula, which is why they had their own balance issues. If you look at a perk like Cold Blooded (MW2), it's evident that it was the most powerful stealth perk ever featured in any COD, but it wasn't over used like Ghost in BO because the original formula was left intact.


Yes. Exactly. I just don't understand how BO and BO2 fanboys can't see something as simple as this. Seriously. This is one of the core things that made MW2 such a great game, but BO fanboys overlook something so important like that.

MW2 ran on the rock-paper-scissors type of balance. It worked well, even though many people used "rock." In all the other games afterwards, almost EVERYONE leaned towards scissors, since rock was nowhere to be found.


MW2 gave us options, which the future games don't. I feel forced to select the stealth perk thanks to many of the decisions made with the BO series. The Black Ops era had a huge revolution in terms of perk balance with the removal of stopping power from the perk list. The death of Stopping Power proved to be a turning point for both weapon balance and perk balance in future games, especially Black Ops and MW3. This change has turned the UAV jamming perk into the best perk in its tier for team deathmatch and a decent choice for objective modes. This lack of Stopping Power compelled to camp more by sitting in random corners and killing the pace of the game, which the franchise is not known for.