Update is live. Patch notes here.

#1Aether_LyricPosted 1/26/2013 1:17:39 AM(edited)
http://community.callofduty.com/message/413598236

I'll just post the main part, balance updates:

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.
#2GreatKiraLordPosted 1/26/2013 1:13:49 AM(edited)
Oh sweet Jesus
People will be raging.

SMG -_-;;;;;;;;;;;;;;;; goodbye silencer

Auto FAL getting recoil nerf: wonder how significant this is
And they decided not to fix the grip I see
#3AlexanaxelaPosted 1/26/2013 1:12:16 AM
"Hard Wired: Players with hard wired are now completely unaffected by EMP grenades"

didn't it already do that?

also I 8888ING TOLD YOU THE FAL WAS GETTING NERFED. Let this be a lesson to never listen to anything any of these guys say about what wan't be nerfed
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#4KabtheMentatPosted 1/26/2013 1:15:48 AM(edited)
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.


Thank ******* Jesus.

Dragonfire: health increased, gun spread reduced.

Hell yeah, I love the Dragonfire.

Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Oh my...

LMGs All: ADS in and out time reduced.
SRM1216: slightly increased short range damage.


YES
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#5xxAnastatiusxxPosted 1/26/2013 1:16:54 AM
Cool, M12 buff


After I just got diamond shotties
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#6AlexanaxelaPosted 1/26/2013 1:17:44 AM
"Various minor map fixes were made across multiple maps."

maybe they took out some of those headglitching spots around every corner of every map
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#7DontoganPosted 1/26/2013 1:17:52 AM
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.


D:

Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.

LMGs: ADS in and out time reduced.


:D
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#8DontoganPosted 1/26/2013 1:18:31 AM
I wish all the shotguns got buffed, though
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... And all the whores and politicians will look up and shout, "Save us!"... and I'll look down and whisper, "No."
#9XShadowStrike99Posted 1/26/2013 1:18:36 AM
Dammit, my poor FAL....

also, they should have buffed the SMR some more; gun is crap.
#10Gallis_OTKPosted 1/26/2013 1:19:29 AM(edited)
Dragonfire: health increased, gun spread reduced.

http://i.imgur.com/FYq7M.gif

SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.


http://i.imgur.com/FYq7M.gif

FAL OSW + Select Fire: increased recoil.

http://i.imgur.com/FYq7M.gif

LMGs: ADS in and out time reduced.

http://i.imgur.com/FYq7M.gif

Executioner: increased medium range damage.

http://i.imgur.com/FYq7M.gif

Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.

Is this that 'delay' people always talk about with the KSG? If so:

http://i.imgur.com/FYq7M.gif http://i.imgur.com/FYq7M.gif http://i.imgur.com/FYq7M.gif
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