Update is live. Patch notes here.

#51AlexanaxelaPosted 1/26/2013 2:43:04 AM
From: verby45 | Posted: 1/26/2013 3:41:58 AM | #049
So how much of a silenced range penalties do SMG's have now?

FIFTY PERCENT

nah jk idk
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#52Soul_IntruderPosted 1/26/2013 2:44:06 AM
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

What does this even mean? The perk wasn't working properly before?
#53darkhouse999Posted 1/26/2013 2:45:38 AM
From: Soul_Intruder | #052
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

What does this even mean? The perk wasn't working properly before?


Considering that Ghost plus Silencer caused you to show up on the mini map I doubt it was.
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ITP: Im hungry.-JVel91
#54WrydrunePosted 1/26/2013 2:46:27 AM
darkhouse999 posted...
From: Aether_Lyric | #037
X_Spectator posted...
100 per kill makes sense. You only get 50 in KC for unconfirmed kills 150 for confirmed kills. I think they should have TDM go to 100 team score to win and KC should be 75.


100 per kill doesn't make sense when modes like Domination are 100 per kill AND you get points for flags + 125 points for attack and defense kills.

Without Hardline it's ~12 kills for a VSAT. In BO1 it was 8 kills. It's stupid.


That is not TDM kills not making sense, that is Dom giving your more points than it should for kills. Dom should be 75 points a kill. Of course that is just my opinion.


Non cap kills are 50 in dom.
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#55darkhouse999Posted 1/26/2013 2:47:14 AM
From: Wrydrune | #054
darkhouse999 posted...
From: Aether_Lyric | #037
X_Spectator posted...
100 per kill makes sense. You only get 50 in KC for unconfirmed kills 150 for confirmed kills. I think they should have TDM go to 100 team score to win and KC should be 75.


100 per kill doesn't make sense when modes like Domination are 100 per kill AND you get points for flags + 125 points for attack and defense kills.

Without Hardline it's ~12 kills for a VSAT. In BO1 it was 8 kills. It's stupid.


That is not TDM kills not making sense, that is Dom giving your more points than it should for kills. Dom should be 75 points a kill. Of course that is just my opinion.


Non cap kills are 50 in dom.


Ummm, no they are not.
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ITP: Im hungry.-JVel91
#56DirrtyRockstarrPosted 1/26/2013 2:49:28 AM
Reduced burst delay on the SWAT? NOICE.
ADS time with LMG's reduced? NOICE.
Slight FAL nerf? Fair enough.
Dragonfire buff and AGR movement speed buff? Groovy.

Pretty decent patch actually, nothing nerfed into the ground and nothing buffed into the stratosphere.
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#57DougEInstructorPosted 1/26/2013 2:50:06 AM
Someone on this board said Vonderhaar wouldn't touch the FAL. What a bunch of BS. This sucks.
#58FeelMyBladePosted 1/26/2013 2:50:40 AM
DirrtyRockstarr posted...
Reduced burst delay on the SWAT? NOICE.
ADS time with LMG's reduced? NOICE.
Slight FAL nerf? Fair enough.
Dragonfire buff and AGR movement speed buff? Groovy.

Pretty decent patch actually, nothing nerfed into the ground and nothing buffed into the stratosphere.


I might actually use the Swat again.
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#59PatoIsGodPosted 1/26/2013 2:53:05 AM
Anyone notice the sneaky 'R' in SRM1216?
#60Silver17Posted 1/26/2013 2:58:29 AM(edited)
*Looks over at my silenced PDW*

Well it was a good ride kid... :(
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