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AR's are now the best weapon class.

#1supercoolisaacPosted 1/26/2013 12:53:53 PM
If you complain about SMG's now then you're probably just mad and looking at something to complain about.
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#2BgSoAPosted 1/26/2013 12:55:24 PM
How are ARs better now? Did they get buffed or did the smgs get nerfed? I want to knoooow...
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macarena69 posted... "That's the point. I can do it, you can't stop me, I gain nothing from listening to you, come on me bro"
#3supercoolisaac(Topic Creator)Posted 1/26/2013 12:57:32 PM
BgSoA posted...
How are ARs better now? Did they get buffed or did the smgs get nerfed? I want to knoooow...


Both. Almost AR's got buffed and SMG's + silencer got a bigger range penalty.

Swat 556 is possibly the best gun in the game.

http://community.callofduty.com/message/413598236
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"Persistence until excellence."
http://www.youtube.com/user/supercoolisaac
#4RS_YELARAKAPosted 1/26/2013 12:58:02 PM
ARs were always the best class imo.
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#5supercoolisaac(Topic Creator)Posted 1/26/2013 12:58:43 PM
RS_YELARAKA posted...
ARs were always the best class imo.


Your opinion was factually wrong though.
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"Persistence until excellence."
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#6gameflakPosted 1/26/2013 1:01:59 PM(edited)
To repost gun buff/ nerf summary:


SMGs:
o All + Silencers: reduced range.
o Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

Assault Rifles:
o All: reduced idle sway.
o M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
o Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
o SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
o SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
o MTAR: increased 3-hit kill range.
o SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.

o FAL OSW + Select Fire: increased recoil.
o FAL OSW: increased hip spread.

LMGs:
o All: ADS in and out time reduced.

Shotguns:
o SRM1216: slightly increased short range damage.
o Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.

Pistols:
o Executioner: increased medium range damage.

I might have to go back and revisit the swat now, and my LMG class may see more use.

Depending on how badly the nerf affects the hipfire spread, The FAL may go away as a usable class for me. (I don't have SF unlocked for it yet).
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#7ICantNameGudPosted 1/26/2013 1:00:09 PM
Idk an msmc with fast mags and 5 perks is still pretty heavy. When they actually sort out this map pack stuff we might find more open sightlines though so who knows.
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#8RS_YELARAKAPosted 1/26/2013 1:01:19 PM
supercoolisaac posted...
RS_YELARAKA posted...
ARs were always the best class imo.


Your opinion was factually wrong though.


Oh yeah says who? Or are you in control of the facts around here?
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GamerTag - YELARAKA (LeAdEr Of Da ReDsKrEeN kLaN)
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#9JammyBauer23Posted 1/26/2013 1:03:39 PM
RS_YELARAKA posted...
supercoolisaac posted...
RS_YELARAKA posted...
ARs were always the best class imo.


Your opinion was factually wrong though.


Oh yeah says who? Or are you in control of the facts around here?


Everybody sucks his **** around here. Reminds me of you, YELA.
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#10BgSoAPosted 1/26/2013 1:04:02 PM
Thanks for the link Isaac; I found that page about two seconds before you linked it. I will now be trying out the Swat again.
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macarena69 posted... "That's the point. I can do it, you can't stop me, I gain nothing from listening to you, come on me bro"