My breakdown of the DLC for the 3 people that care

#11HitokiriFelixPosted 1/30/2013 7:34:51 AM
Zero IX posted...
Pretty much this. People misuse the term "headglitch" all the time.


But that's wrong, so no, not 'pretty much this.' Headglitch refers to the physical impossibility of being able to hipfire or aim from your shoulder when you're behind cover from the neck up. Whether all, most, or some of your head shows up doesn't make a difference in denotation.
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#12cbc72Posted 1/30/2013 7:36:43 AM
slayerxelite posted...
Kovalchuk_ posted...
So would you recommend it?

and no, I did not read the post.


All factors included, I would recommend it. More so if you enjoy zombies along with multiplayer

zeus402 posted...
Since when does cover = headglitching?


Big difference. Hydro has multiple areas where you can set yourself up to have full view of the enemy while they can only see the very tip of your head. The cover in Hydro is nothing like the cover in Grind (for example) where you can still gain benefits but arent virtually invincible because at least you can been seen from the shoulders up.


I will agree with you around the turbines. But mostly it is boxy cover, so I find far less head glitching on that map.
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#13matrix0523Posted 1/30/2013 7:38:56 AM
From: HitokiriFelix | #011
Zero IX posted...
Pretty much this. People misuse the term "headglitch" all the time.


But that's wrong, so no, not 'pretty much this.' Headglitch refers to the physical impossibility of being able to hipfire or aim from your shoulder when you're behind cover from the neck up. Whether all, most, or some of your head shows up doesn't make a difference in denotation.

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