If serious, then get good, TC. Choosing when to properly reload would only be relevant in a game where combat is 100% predictable. BO2 combat for most modes is pretty much the opposite. --- Xbox Live: Eighth Element || PSN: Echo_Resonance || 3DS FC: 4012-3485-5071 ~TL;DR? Don't care.~ || ~ World's #1 Camper Hater ~
I don't have a problem with it, but it does kinda defeat the purpose. Especially when you can reload cancel out of stuff like the pump for shotguns or the end of the animation for LMGs. --- \o/ Administering jolly ass-whoopings everyday. .||
Okay so you should be able to fire four bullets at a guy and not kill him, so you decide to reload even though you spent 4 bullets. Immediatly after you start it someguy jumps you. I dont see how you guys can even defend clicking in your lstick or tapping y twice and hip firing him to death. Reload canceling is bull. You decide to reload when you dont need to is your fault.
Its even more stupid when you can do it with 200 round lmgs even though you spent less then 10 rounds. Im sorry but arcade shooter or not its a bull thing to have in. --- IRON. CLAD. CONTRACT.
There's absolutely nothing wrong with reload cancelling, I mean in real life if you are mid reload and you break into a run it automatically puts the old clip back in as if by magic...if you're defending this then you need your head seen to, the old clip should be binned as soon as reload is started, at best you should get one desperate shot to represent the one left in the chamber assuming it wasn't run dry. However it's been like this since the beginning and will probably never change.