Here's the video that shows what the issue is for those that don't know:
We all know how the community hated checking their corners and using the uav. This lead to complaint after complaint about how everyone camps in corners and whatnot.
So they made ghost only work if you were moving (fair enough).
But this camera thing seems to be in place so that even if there's not a UAV up, you can see that guy sitting in the corner ADSing before he sees you.
This is what leads to BS moments where the UAV shows an enemy coming your way so you wait for them but they kill you before you can press RT (or R1 on ps3).
So what I'm saying is that to me, the camera issue seems like an intentional strategy (although a poor one) to reduce those complaints of "oh he's camping!!" and essentially force that blind rushing style of gameplay down people's throats.
I only have 1 XBOX360 controller so I can't try it.
Would you take my word for it if I said when I tried it, it worked fine? No out of sync camera.
Sighs...so you're saying this is just a load of crap. I could have sworn we had this same argument about lag comp too. You said it was BS but now it appears that you've changed your mind about it: (quote from the topic regarding lag comp)
Generally, lag comp is a technique used to try and "even the playing field" regarding connection disparity. It's a way to close the gap between the best connection and the worst connection in any given lobby.
Regarding Blops 2 specifically? No idea. The only thing I know for sure is whatever they're doing, it sucks.
I've had this happen countless times and have seen this in theatre mode for myself. Whether or not it's an issue isn't up for debate and I'm not willing to waste time arguing about it.
Very interesting, but I'm having a really hard time believing that it's that bad (on 360 at least). I'm pretty sure somebody would have noticed this a long time ago if it were this severe. This video is implying that people are dying without having any clue where there attacker(s) was/were. If this IS for real, then I'm pretty sure it would be in all of the others too, which could be why nobody noticed it.
Eh, it's like 2 or 3 people who post a lot, making it look like more people hate the game than is actually true. -LordRattergun
I can believe this. I knew that lag compensation didn't sound completely right to me when people with bad connections never always received benefits and sometimes, people with good connections could receive the compensation benefit.
All I can say is that perhaps cameras don't always bug consistently. Perhaps there are times when the camera works as intended, making it seem like those who's camera isn't, is getting compensated on. To get consistent data, we'd have to replicate this around 5 times per private match, and repeat that process around 50 times. (because cameras usually bug for whole matches, so re-creating a match is ideal instead of doing this 100 times in a single private match)