They nerfed rapid fire too much C/D

#1BS_InfinitePosted 2/12/2013 12:41:45 PM(edited)
In this game compared to other CoD games I mean


C
Only for SMG's though. It's still viable on LMG's


#2Aether_LyricPosted 2/12/2013 12:43:23 PM
The idea of SMGs in this game having un-nerfed Rapid Fire makes me cringe. D, itwas nerfed for a damn good reason
#3BipBapBamPosted 2/12/2013 12:44:41 PM
Honestly I forget it's even in the game. Just like how I realized yesterday there's no masterkey either.
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#4ICantNameGudPosted 2/12/2013 12:45:54 PM
D, rapid fire was retarded
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#5XxOblivion77Posted 2/12/2013 1:44:43 PM
Considering how most attachments aren't that useful in comparison to a un-nerfed rapid fire, D.
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#6WOT BSPosted 2/12/2013 1:47:30 PM(edited)
C

i like guns that actually feel powerful and have kick that stops you from going full auto, i dont know why they just didnt give you like 3x vertical kick
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#7SierraReiPosted 2/12/2013 1:52:55 PM
BipBapBam posted...
Honestly I forget it's even in the game. Just like how I realized yesterday there's no masterkey either.


No Masterkey was heartbreaking.
The first Black Ops was the game in which I have my highest KDR in the series, and it was the only game with good underslung shotty. I don't think this is a coincidence.
#8BaseballtitanPosted 2/12/2013 1:53:41 PM
C.

I didn't really think RF was broken in Mw3 and idt it would be broken in BO2 either.
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#9NidtendofreakPosted 2/12/2013 1:54:00 PM
C. A bit too much range taken off. Still should be a range penalty, but 60%? That's a bit too far.
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#10SullyTheStrangePosted 2/12/2013 1:54:40 PM
PFFFF, there is nothing about smg's that got nerfed too much. Plenty that could stand to BE nerfed though.
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