Only with MW2's netcode. Pick 10 could only stay if every perk category had lots of good perks and ran with MW2's idea of basically everything being insane yet mostly balanced (outside of OMA and Commando) AND if we actually had a good variety of map sizes again. It would have to be very insane perks, but divided up in such a way you couldn't get full benefits from what the tier offered. Like if the tier specialized in the best protection stuff, you couldn't absorb bullets and explosives like a sponge AND kill faster or avoid the UAV.
Perk Tier 1: Stopping Power, Juggernaut (bullets only), Toughness, Ghost (blocks UAV when moving, a bit more generous than BO2 + no red name), Flak Jacket (with resetting grenade fuses), Blind Eye (AI Air Support can't target you, + 50% faster lock on speed + Immunity to Recon)
Perk Tier 2: Fast Hands (Faster ADS + Faster Equipment Usage + Weapon Swapping + Remove stuck Semtex with button input), Cold Blooded (No red diamonds + immunity to thermal + AI Ground Support can't target you), Scavenger (BO2 style), Recon (Just a different colour UAV dot instead of MW3's style/lasts a slightly shorter amount of time + Full MW3 Marksman perk), Hardline (BO2 style + Immunity to CUAVs + your equipment takes x2 as long to hack/2 EMP grenades to destroy), Tac Mask (BO2 style + EMP immunity)
Perk 3: Lightweight (+7% movement speed + no fall damage + 50% faster mantling), Steady Aim (MW3 style), Extreme Conditioning (3x sprint along with 50% faster sprint recharge rate), Dead Silence (Character says nothing + all other sounds reduced, beats Sit Rep), Sit Rep (glowing equipment +33% noise amplification assuming IW sound levels), Stalker (MW3 style), Hacker (claim enemy equipment as your own, booby trap any CPs you steal, able to hack sentry guns and the like and turn them into your own)
If we're bringing back Stopping Power and Juggernaut, you need to go all out with the perks. No watered down perks like in BO2, go full out with their power. --- And so begins a tale of vengeance and betrayal. Destiny by sinner sought. Tragedy by power wrought. Valkyrie Profile: Covenant of the Plume.
Everything needs some kind of counter. You already freaking kill in two to four shots, so one to three shots would be ridiculous if not countered. There needs to be balance.
so i guess we should introduce a perk that makes everyone move slower to balance out lightweight too? There's a difference between a counter and a hard-counter i.e. something that exists solely to cancel something else out --- Hadn't he said he wanted only justice? But I couldn't. I could not tell her. It would have been too dark, too dark altogether.
All the perks we'll ever need, without wasting some stupid attachment slot! Bring back pro perks and game mode specific challenges for some. Tier 1/Pro Flak Jacket/Toss back/Tactical Mask Ex Con/Dexterity Scavenger/Extra mags Blind Eye/Faster lock-on Recon/Bullets tag enemies Tier 2/Pro Stopping Power/Quickdraw Hardline/2 assists equal 1 kill Juggernaut/Toughness Danger Close/1 extra lethal/Fireproof Assassin/No name/No teammates spawn out of your butt Tier 3/Pro Sleight of Hand/Fast Hands Steady Aim/Stalker Ninja/No Falling Damage Engineer/Hacker Pro/Delay equipment Marksman/Longer breath/Impact --- http://25.media.tumblr.com/tumblr_mdba4b2eMJ1r5k6oio1_500.gif