why is zombie mode in this considered awful in the game

#1zymmysPosted 2/21/2013 9:02:08 PM
none of my friends like it
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#2RikiazPosted 2/21/2013 9:08:54 PM
Because it's cool to hate new things.
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#3__redxiii__Posted 2/21/2013 9:09:43 PM
Rikiaz posted...
Because it's cool to hate new things.


This exactly.
#4possessionPosted 2/21/2013 9:12:36 PM
Too many changes at once, probably. Took me forever to get used to it.
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#5HeartlessCharmsPosted 2/21/2013 9:29:10 PM
Rikiaz posted...
Because it's cool to hate new things.


So the glaring flaws and terrible game design aren't why?
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#63edgy5youPosted 2/21/2013 9:32:17 PM
Idk I just picked up this game and I'm liking zombies so far. It's pretty challenging.
#7RikiazPosted 2/21/2013 9:33:25 PM
HeartlessCharms posted...
Rikiaz posted...
Because it's cool to hate new things.


So the glaring flaws and terrible game design aren't why?


What flaws and terrible game design? The only thing I don't like is the lava on Green Run. Other than that I love zombies.
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In death lays ecstasy, in undeath lays immortality
#8Keyblade9000Posted 2/21/2013 9:35:49 PM
Shoebox-sized maps(bus depot on survival is smaller than Natch Der Untoten)
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#9CaffeineSnorterPosted 2/21/2013 9:36:05 PM
Tranzit is terrible and all the survival maps that came with the game suck.
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#10kingekingePosted 2/21/2013 9:43:27 PM
To me it's all the little things. Having to stand right up against a wall in just the right spot to buy ammo is just plain stupid, not challenging.

Other things like if a teammate is being hit their white arrow doesn't change color to let you know anymore. The lava, fog, generic locations, lack of new wonder weapons.

The new map is definitely a huge step in the right direction but I don't care for all the map hazards. There ideas of 'difficulty' seem more like repetition and annoyance rather than fun innovation.