I feel like this is a joke, but I actually do think SGs are on the weak side as they are now. They might be able to beat people here and there, but people seem to forget that outside of CQC, they're worthless. By total value, SMGs or ARs are far better weapons. --- Xbox Live: Eighth Element || PSN: Echo_Resonance || 3DS FC: 4012-3485-5071 ~TL;DR? Don't care.~ || ~ World's #1 Camper Hater ~
This. The MW2 and MW3 Striker were exactly the same. SPAS in MW2 only had one attachment that actually benefited it, and both shotguns benefited from Stopping Power and Steady Aim a fair bit. But what would you rather reload from empty, the SPAS or Striker? And which one are you going to need to reload more? --- And so begins a tale of vengeance and betrayal. Destiny by sinner sought. Tragedy by power wrought. Valkyrie Profile: Covenant of the Plume.
1) "naked" implies no attachments 2) They were a glitch, so they shouldn't be considered regardless (Incompetent Ward added an extra 0 to the max damage range...) --- Advertising signs, they con you into thinking you’re the one That can do what’s never been done, that can win what’s never been won
1) "naked" implies no attachments 2) They were a glitch, so they shouldn't be considered regardless (Incompetent Ward added an extra 0 to the max damage range...)
I'm pretty sure the single 1887 had monster range, WAY farther than the Spas, pre-patched. It doesn't matter because comparing pre-patched guns with post-patched guns is stupid to me.. So the spas from MW2. --- I knew FMGs would be OP before the game came out: http://www.gamefaqs.com/boards/995751-call-of-duty-modern-warfare-3/59204323