theLongR0D posted...HarryHedgehog posted...
"It's a live grenade, he should just scoop it up and lob it somewhere else real quick. Instead my guy picks it up and winds back like he's about to throw it a ****ing mile and it blows up in my face."
- My friend, raging about getting killed while trying to throw back a frag.
He kinda does have a point though. Why does it have to take so long to throw back grenades? If memory serves it's always been this way, or at least since MW2. Unless you're tightly packed in a corner somehow with nowhere to go and the grenade is between your shoes, it's better to just move away from the grenade rather than try and throw it back anyway, excluding Fast Hands resetting the timer.
I would suspect you would want to wind up and throw it as far away from you as possible IRL. You just gonna flick it a couple feet away?
The issue is time. If it takes one second to wind up and throw, then you've got the guy throwing the grenade using one second, and then yourself using one second to wind up and try to throw it back. That's two seconds off of the ~5 second timer, and that's not even including time taken for the grenade to travel, time taken for you to reach down and pick it up, or time that the grenade was cooked. By picking up a live grenade and winding up, you're generously assuming that it's not about to explode.
My point is, the time taken to get the grenade as far away as
possible is likely impractical. The longer the grenade is in your hand, the more likely it is to splatter you. I'd think it much better to scoop it and flick it away quickly, like a shortstop in Baseball scrambling to field a ground ball and get it to first base.
'Course, I don't know the effective range of IRL grenades, so maybe I am sounding silly right now.
Although just throwing it a couple feet would likely suffice in Call of Duty.---
Trying to motivate myself to play: DeathSmiles (1 and 2), Crash Bash, Touhou series, OoT3D Master Quest, Mega Man Legends 1