C/D Flinch shouldn't be in the game

#31RS_YELARAKAPosted 4/25/2013 11:33:04 AM
C
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#32fatclemenzaPosted 4/25/2013 11:34:30 AM
From: cbc72 | #029
There were rather severe penalties for being shot, and no health regeneration.

They also weren't arcade shooters. Ghost Recon especially the original had you dying in one shot most of the time
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His days of asking are all gone, his fight goes on, and on, and on
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#33RS_YELARAKAPosted 4/25/2013 11:36:28 AM
SPARTAN-034 posted...
Haha toughness being mandatory. Cute..


It pretty much is.
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#34cbc72Posted 4/25/2013 11:55:39 AM
[This message was deleted at the request of the original poster]
#35cbc72Posted 4/26/2013 9:40:16 AM
So is managing recoil considered skill, but managing flinch not?

If someone can manage flinch, are they not just more skillful?
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#36fatclemenzaPosted 4/26/2013 9:43:50 AM
From: cbc72 | #035
So is managing recoil considered skill, but managing flinch not?

If someone can manage flinch, are they not just more skillful?

How are you even comparing the two? One is under your control, the other isn't
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His days of asking are all gone, his fight goes on, and on, and on
But he thinks that the fight is worth it all, so he strikes like Thunderball
#37cbc72Posted 4/26/2013 9:46:23 AM
Maybe I just play the game and don't pay close enough attention to mechanics.

Are you saying that using the control stick has absolutely no impact on getting your aim back on center when affected by flinch?
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#38FeelMyBladePosted 4/26/2013 9:48:44 AM
D. It is fine the way it is. Toughness can get around it. If a player doesn't mind the flinch, then he can get an extra point into something else.
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#39fatclemenzaPosted 4/26/2013 9:57:46 AM(edited)
From: cbc72 | #037
Maybe I just play the game and don't pay close enough attention to mechanics.

Are you saying that using the control stick has absolutely no impact on getting your aim back on center when affected by flinch?

Flinch knocks your aim off long enough that even a bad player can get a kill before you reset. It happens far too fast to manually compensate for. Here's a quick breakdown of how flinch works. You only need to view the first 90 seconds.

http://www.youtube.com/watch?v=BkY7ZKMh404

The player has control over recoil. With predictable recoil (think the single G18 in MW2, or the M14 in CoD4), you know which way its going to kick, so you can just hold the stick in the opposite direction while firing for much better accuracy. With flinch, there's no way to know if/when an enemy will shoot you, not to mention the flinch is extremely sharp and instant, not gradual like with recoil. The only way around that (besides Toughness which I run on every class) is to never get shot, which isn't happening unless you camp miles away from the action and never play an objective.
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His days of asking are all gone, his fight goes on, and on, and on
But he thinks that the fight is worth it all, so he strikes like Thunderball
#40cbc72Posted 4/26/2013 3:50:47 PM
Thanks. That video made the effect more clear.
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