Core and hardcore both have pros and cons. Hardcore doesn't see the sniper and shotty usage like core does but you also get killed by dumb luck shots in hardcore and every gun has fmj in hardcore. Core would be perfect if they could balance it a little better
I personally think Core should go back to the Time to Kill of Blops 1, and hardcore should be ~40-50 health not 30 (IIRC?).
I don't know, I actually enjoyed the TTK of the first Blops. You could actually survive battles and get around corners if you were close enough, but you were also punished for being where you shouldn't. I hate how they "build in Stopping Power" since they took it out. Blops 1 didn't have that since SP was originally going to be in and then was taken out.
I like hardcore somewhat, but think it could benefit from a bit* more health.
Petition for more Rush in Rock Band: 19 signatures