You have been randomly selected to participate in the Beta Test of our new message list page. We've rolled out this test in order to get additional feedback and error reports from a wider subset of users. We'll only display this notice once, but permanent links to disable the Beta, provide feedback, and get more information will be located at the bottom of each message list.
So on a lot of my classes, I fill up 9/10 of the class, then am left with choosing either a tactical or secondary. I don't like running secondaries, because you can always scavenge something. Concussion somehow fools me because it takes a deceptively long time to actually blow up. Black Hat is cool, but I always get shot staring at the sky killing UAV's. Shock charges I like, but when nobody triggers them, I always end up trying to go retrieve them, because scavenger won't refill them if there's one deployed. EMP grenades always work, but for some reason, I've gotten tired (only a little) of spamming them. Flashbang, trophy system, tac insertion are all not things I like running. AS far as secondaries go, the five seven has done good for me, but in reality, whats the point of having a FAL and a weaker FAL? Launchers have same problem as black hat.
The class I am really talking about is Fal + reflex stock Flak Toughness Scav perk2 greed tac mask c4
Do you play domination? If so, smoke is amazing. You have no idea how many objectives you'll capture with it, even alone. It works similarly in other objective modes, too.
My personal recommendation would be the trophy system, smoke, or EMP grenade. You can just spam them towards objectives and end up with 50-150 points a lot of the time. --- Soul Silver FC - 4469 3620 2054 / Diamond FC - 1033 3883 0634