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The first 2 are really the only ones that are practically necessities, but Dual Band helps a lot on stages with extremely long sightlines or where people blend in too well.
Shotguns: Laser Sight, Long Barrel, Fast Mag
Laser Sight and Long Barrel are a given on these shotguns, as they have low ranges and wide hipspreads, so these help, as well as Fast Mag as a supplement to help you not get caught reloading. Laser Sight is even useful on KSG, as in CQB with good aim, you won't have to ADS and could easily pick off people with Hipfire.
What are your opinions? --- Anxiously awaiting the next Mirror's Edge. Check out my entertainment blog: http://aicguild.blogspot.com
ARs- Stock, quickdraw, fast mags/suppresor Stock and quickdraw help with run and gunning and to compensate for their decreased mobility. Fast mags is always useful and suppresor is self explanatory
SMGs- Quickdraw, laser sight, fast mags Quickdraw always helps. Laser sight to enchance it's CQC performance. While the difference isn't that much, it still helps. Although long barrel can be used if you want though I would only use that on the MSMC. Fast mags because the SMGs tend to chew thru bullets.
LMGs- FMJ, Stock, Eotech FMJ basically negates the damage reduction thru walls with a LMG. Stock is good for those situations where you need to strafe. Eotech because it provides a good, and clear sight of the target. Target finder can alse be used but k feel too dirty. Dual Band is also good if you throw smokes
Shotguns- Long Barrel, Laser Sight, quickdraw Long barrel and laser sight are self explanatory. Quickdraw to ads faster since ADS tightens the spread more that laser sight does.
Snipers- Ballistic CPU, Fast mags, Dual Band Dual band if you're using smoke. Fast mags for quickscoping. Ballistic CPU is self explanatory --- "Accepted disgrace in the place of honor... Hate in the place of love... And still he died with a smile on his face, fooling you to the very end."
Sniper Rifle: Ballistic CPU, Laser Sight, Fast Mag
Pistol: Dual Wield, Laser Sight, Long Barrel
I like being quick and mobile with the ARs. I hip fire a lot, and engage in long range gunfights with my SMGs. LMGs are really slow, Stock and QuickDraw help, the hip fire is... terrible, so laser sight helps. Long barrel improves one shot kill range, laser sight makes them better at hip fire, MMS goes on my KSG, it's a good reticle, and lets me spot enemies through smoke and surfaces. The Sniper Rifles- Ballistic CPU for idle sway reduction, Laser Sight for If I have to hip fire, Fast Mag to help slow reloads. Pistols- laser sight for hip firing, long barrel for the range boost, dual wield for better close range effectiveness. --- A beast of the night... I am DARKSTAR! You may shake in terror now.
Stock, Quickdraw, Red Dot. Universal. Fastmag instead of Dot on some guns. --- weezhead posted... i believe the single slug shotty(name slips my mind) is op because it ohk from way too far away. ohk distance is as far as 4hit ar distance