What are, IYO, the 3 most useful attachments for each weapon class?

#1parkourboybryanPosted 9/8/2013 8:58:25 AM
Explain yourself too.

AR's: Adjustable Stock, QuickDraw, and Laser Sight.

The AR's are fundamentally stronger than the SMG's, the only thing they lack at is mobility, once that's improved, they outclass them completely.

SMGs: Fast Mag, Laser Sight, Suppressor.

The Fast Mag and Laser Sight are to increase their supremacy, and since they're sporting low ranges to begin with, the suppressors don't affect them that much.

LMGs: FMJ, Extended Clip, and Target Finder.

As much as I hate to say it, LMGs combined with Target Finder and FMJ are easy mode on objective modes like Domination, Demolition, and CTF, and Extended Clip is to prolong your suppression ability.

Sniper Rifles: Ballistic CPU, Variable Zoom, Dual Band.

The first 2 are really the only ones that are practically necessities, but Dual Band helps a lot on stages with extremely long sightlines or where people blend in too well.

Shotguns: Laser Sight, Long Barrel, Fast Mag

Laser Sight and Long Barrel are a given on these shotguns, as they have low ranges and wide hipspreads, so these help, as well as Fast Mag as a supplement to help you not get caught reloading. Laser Sight is even useful on KSG, as in CQB with good aim, you won't have to ADS and could easily pick off people with Hipfire.

What are your opinions?
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#2Silver17Posted 9/8/2013 9:03:59 AM
AR's: Adjustable Stock, QuickDraw, and Laser Sight.

Take the Laser sight off the AR's. IMO LS is fine for SMGs or a shotty like the remmy but not (top 3 worthy) for an AR.


Replace the LS with either a Supressor (which IMO is huge if you are playing alone) or Fast Mags which is needed on say the Type 25.


Just my opinion of course...
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#3xnxbxaxPosted 9/8/2013 9:07:46 AM
FMJ is pretty useless in this game
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#4BlocktopusPosted 9/8/2013 9:22:22 AM
Stock & QD are the best
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#5EdwardDarkstarPosted 9/8/2013 9:37:52 AM
xnxbxax posted...
FMJ is pretty useless in this game


^doesnt know what FMJ does

AR: Adjustable Stock, Quick Draw Handle, Reflex Sight

SMG: Long Barrel, Laser sight, Fast Mag

LMG: Adjustable Stock, Quick Draw Handle, Laser Sight

Shotgun: Long Barrel, Laser Sight, MMS

Sniper Rifle: Ballistic CPU, Laser Sight, Fast Mag

Pistol: Dual Wield, Laser Sight, Long Barrel
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#6HamJabroniPosted 9/8/2013 9:46:24 AM
ARs- Stock, quickdraw, fast mags/suppresor
Stock and quickdraw help with run and gunning and to compensate for their decreased mobility. Fast mags is always useful and suppresor is self explanatory

SMGs- Quickdraw, laser sight, fast mags
Quickdraw always helps. Laser sight to enchance it's CQC performance. While the difference isn't that much, it still helps. Although long barrel can be used if you want though I would only use that on the MSMC.
Fast mags because the SMGs tend to chew thru bullets.

LMGs- FMJ, Stock, Eotech
FMJ basically negates the damage reduction thru walls with a LMG. Stock is good for those situations where you need to strafe. Eotech because it provides a good, and clear sight of the target. Target finder can alse be used but k feel too dirty. Dual Band is also good if you throw smokes

Shotguns- Long Barrel, Laser Sight, quickdraw
Long barrel and laser sight are self explanatory. Quickdraw to ads faster since ADS tightens the spread more that laser sight does.

Snipers- Ballistic CPU, Fast mags, Dual Band
Dual band if you're using smoke. Fast mags for quickscoping. Ballistic CPU is self explanatory
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#7OrlandoMagicianPosted 9/8/2013 9:47:32 AM
AR:Ext mags,fast mag (type 25), stock
SMG:Ext mags,laser,fast mag
LMG:Target finder, stock, fmj
Sniper:Ballistic cpu, dual band, acog (zoom only had 2 settings)
Shotguns:Laser,long barrel, suppressor (ksg only)
Pistols:ext clip, long barrel, dual wield
#8EdwardDarkstarPosted 9/8/2013 9:49:43 AM
EdwardDarkstar posted...
xnxbxax posted...
FMJ is pretty useless in this game


^doesnt know what FMJ does

AR: Adjustable Stock, Quick Draw Handle, Reflex Sight

SMG: Long Barrel, Laser sight, Fast Mag

LMG: Adjustable Stock, Quick Draw Handle, Laser Sight

Shotgun: Long Barrel, Laser Sight, MMS

Sniper Rifle: Ballistic CPU, Laser Sight, Fast Mag

Pistol: Dual Wield, Laser Sight, Long Barrel


I like being quick and mobile with the ARs.
I hip fire a lot, and engage in long range gunfights with my SMGs.
LMGs are really slow, Stock and QuickDraw help, the hip fire is... terrible, so laser sight helps.
Long barrel improves one shot kill range, laser sight makes them better at hip fire, MMS goes on my KSG, it's a good reticle, and lets me spot enemies through smoke and surfaces.
The Sniper Rifles- Ballistic CPU for idle sway reduction, Laser Sight for If I have to hip fire, Fast Mag to help slow reloads.
Pistols- laser sight for hip firing, long barrel for the range boost, dual wield for better close range effectiveness.
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#9Kyondre6Posted 9/8/2013 10:09:21 AM
Stock, Quickdraw, Red Dot.
Universal.
Fastmag instead of Dot on some guns.
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weezhead posted...
i believe the single slug shotty(name slips my mind) is op because it ohk from way too far away. ohk distance is as far as 4hit ar distance
#10maleman24Posted 9/8/2013 10:31:26 AM
Stock and quickdraw on every class with every gun
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