Domination/Demolition on Nuketown.

#1X97WizardPosted 10/22/2013 5:50:33 PM
Good god, this mode/map combo is horrible. So much spawn trapping. If you don't spawn trap them, they spawn trap you.
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#2BALLGAMEDPosted 10/22/2013 6:14:54 PM
X97Wizard posted...
Good god, this mode/map combo is horrible. So much spawn trapping. If you don't spawn trap them, they spawn trap you.


It's the only map in this game I fully encourage spawn trapping on. Since it's exactly that, spawn trap or be spawn trapped.

In MW3, the only map I would spawn trap on was Interchange, since it was just built for that.
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#3X97Wizard(Topic Creator)Posted 10/22/2013 6:51:41 PM
BALLGAMED posted...
X97Wizard posted...
Good god, this mode/map combo is horrible. So much spawn trapping. If you don't spawn trap them, they spawn trap you.


It's the only map in this game I fully encourage spawn trapping on. Since it's exactly that, spawn trap or be spawn trapped.

In MW3, the only map I would spawn trap on was Interchange, since it was just built for that.


Or Dome.
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GT - xbloodreignn
#4FeelMyBladePosted 10/22/2013 7:42:59 PM
Actually those game modes are the best for that map. You at least spawn consistently on your side.

Try playing HQ on Nuketown, then you will see some very bad spawns.
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#5f41lurizerPosted 10/23/2013 6:22:17 AM
FeelMyBlade posted...
Actually those game modes are the best for that map. You at least spawn consistently on your side.

Try playing HQ on Nuketown, then you will see some very bad spawns.


Dude, there are no such thing as spawns on nuketown. They have tactical insertions that float 10 feet behind you at all times...
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#6AaronHutchPosted 10/23/2013 7:50:44 AM
headquarters on Nuketown is the worst
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#7f41lurizerPosted 10/23/2013 8:41:39 AM
AaronHutch posted...
headquarters on Nuketown is the worst

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#8WorstSniperEverPosted 10/23/2013 9:10:02 AM
X97Wizard posted...
Good god, this mode/map combo is horrible. So much spawn trapping. If you don't spawn trap them, they spawn trap you.


Nuketown Domination...

1. Race to B
2. Point LMG at fence
3. Win game

The sign of bad map design is the ability to break victory down into an overly basic 3-step process that uses 10 words or less.

I'm a terrible player, and even I have carried entire teams to victory just by following those three simple steps.
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