rate my class

#1Syko_DarksydePosted 10/24/2013 4:58:25 PM
Ghost
Scavenger
Engineer

Lethal claymore
tactical shock charge

Primary
AN-94 with suppressor, reflex (blue dot), extended clip

Secondary
NONE

I play hardcore.
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#2fatclemenzaPosted 10/24/2013 4:59:38 PM
0/10 quit the game
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#3HamJabroniPosted 10/24/2013 5:00:34 PM
Syko_Darksyde posted...
Ghost
Scavenger
Engineer

Lethal claymore
tactical shock charge

Primary
AN-94 with suppressor, reflex (blue dot), extended clip

Secondary
NONE

I play hardcore.


Suppressor in hardcore in unnecessary
Ex. Clip in hardcore in unnecessary
Red Dot is meh
No stock/quickdraw
i dont know how effective the shock charge would be but i guess you're pretty campy
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Because we sure as Hell can't aim to hit. -WorstSniperEver.
#4f41lurizerPosted 10/24/2013 5:08:16 PM
HamJabroni posted...
Syko_Darksyde posted...
Ghost
Scavenger
Engineer

Lethal claymore
tactical shock charge

Primary
AN-94 with suppressor, reflex (blue dot), extended clip

Secondary
NONE

I play hardcore.


Suppressor in hardcore in unnecessary
Ex. Clip in hardcore in unnecessary
Red Dot is meh
No stock/quickdraw
i dont know how effective the shock charge would be but i guess you're pretty campy


this

so basically
this:
fatclemenza posted...
0/10 quit the game


except he said an-94 so we have to give him some credit for that. 1/10
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#5WorstSniperEverPosted 10/24/2013 5:38:39 PM
Syko_Darksyde posted...
Ghost
Scavenger
Engineer

Lethal claymore
tactical shock charge

Primary
AN-94 with suppressor, reflex (blue dot), extended clip

Secondary
NONE

I play hardcore.


Well, let's see here...

Ghost: Terrible choice, maybe the worst? -1 Pro Points
Scavenger: Good if you burn through ammo like a champ, otherwise it's un-needed. +1/2 Pro Points
Engineer: Can't really say this is bad, but you don't have anything to back it up with. +1/2 Pro Points

Claymore: Get this gone. -1 Pro Points
Shock Charge: Not useful. -1 Pro Points

AN-94: Fair enough +1 Pro Points
w/suppressor: I guess, if you really want to, but about as useful as Ghost -1 Pro Points
reflex sight: Get this gone too -1 Pro Points
extended clip: Get gone! -1 Pro Points

So at the end of the day you have a class valued at about... Negative 4 'Pro Points*'. Hmm...

Now I know what some of you are screaming right now: "But Sniper, you suck! You've got a .78 KD! You don't have authority to determine Pro Points*!"

Just hold your horses a minute.

Ghost: Replace with Flak Jacket; even in Hardcore, Flak Jacket can save you from enemy explosives such as Betties, Frags, and non-stuck Semtex +1 Pro Points
Scavenger: We'll keep this on in order to have synergy with our Equipment +1/2 Pro Points
Engineer: We'll also keep Engineer on, for further synergy +1/2 Pro Points

Claymore: Don't bother with a Lethal in Hardcore, you'll just get yourself booted +0 Pro Points
Shock Charge: Switch to EMP Grenade, to make synergy with both Scavenger and Engineer +1 Pro Points

AN-94: Fair enough +1 Pro Points
w/suppressor: Switch this to Stock to allow for higher mobility, since every shot counts in a Hardcore fire-fight +1 Pro Points
reflex sight: Switch to Quickdraw, to have the advantage of speed in a head-on battle +1 Pro Points
extended clip: Get gone! +0 Pro Points

Secondary: Five-Seven/Tac-45/B23R/Kap-40 +1 Pro Points

Wild Card: Perk 1 Greed for Lightweight +1 Pro Points

Now you have a class that is valued at 8 Pro Points*! And you get to impress your friends by using the word 'synergy' a lot! You'll seem so edgy, and cool!

Excelsior!

*the Pro Points system is not an official nor sanctioned measurement of a class's effectiveness; WorstSniperEver bases his determination of Pro Point values entirely on nothing
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#6MeleeGEWiiPosted 10/24/2013 7:08:03 PM
Tell me this is a troll thread...
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#7FeelMyBladePosted 10/24/2013 7:08:03 PM
I wouldn't use most of it.

But you get 5 points for the reflex blue dot.
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#8HamJabroniPosted 10/25/2013 4:46:41 AM
WorstSniperEver posted...
Syko_Darksyde posted...
Ghost
Scavenger
Engineer

Lethal claymore
tactical shock charge

Primary
AN-94 with suppressor, reflex (blue dot), extended clip

Secondary
NONE

I play hardcore.


Well, let's see here...

Ghost: Terrible choice, maybe the worst? -1 Pro Points
Scavenger: Good if you burn through ammo like a champ, otherwise it's un-needed. +1/2 Pro Points
Engineer: Can't really say this is bad, but you don't have anything to back it up with. +1/2 Pro Points

Claymore: Get this gone. -1 Pro Points
Shock Charge: Not useful. -1 Pro Points

AN-94: Fair enough +1 Pro Points
w/suppressor: I guess, if you really want to, but about as useful as Ghost -1 Pro Points
reflex sight: Get this gone too -1 Pro Points
extended clip: Get gone! -1 Pro Points

So at the end of the day you have a class valued at about... Negative 4 'Pro Points*'. Hmm...

Now I know what some of you are screaming right now: "But Sniper, you suck! You've got a .78 KD! You don't have authority to determine Pro Points*!"

Just hold your horses a minute.

Ghost: Replace with Flak Jacket; even in Hardcore, Flak Jacket can save you from enemy explosives such as Betties, Frags, and non-stuck Semtex +1 Pro Points
Scavenger: We'll keep this on in order to have synergy with our Equipment +1/2 Pro Points
Engineer: We'll also keep Engineer on, for further synergy +1/2 Pro Points

Claymore: Don't bother with a Lethal in Hardcore, you'll just get yourself booted +0 Pro Points
Shock Charge: Switch to EMP Grenade, to make synergy with both Scavenger and Engineer +1 Pro Points

AN-94: Fair enough +1 Pro Points
w/suppressor: Switch this to Stock to allow for higher mobility, since every shot counts in a Hardcore fire-fight +1 Pro Points
reflex sight: Switch to Quickdraw, to have the advantage of speed in a head-on battle +1 Pro Points
extended clip: Get gone! +0 Pro Points

Secondary: Five-Seven/Tac-45/B23R/Kap-40 +1 Pro Points

Wild Card: Perk 1 Greed for Lightweight +1 Pro Points

Now you have a class that is valued at 8 Pro Points*! And you get to impress your friends by using the word 'synergy' a lot! You'll seem so edgy, and cool!

Excelsior!

*the Pro Points system is not an official nor sanctioned measurement of a class's effectiveness; WorstSniperEver bases his determination of Pro Point values entirely on nothing


AN94- You should choose an smg for HC since ar's lose their range dominance in HC -3 pro points
Flak- Explosives still one shot you in HC... -2 pro points
Engineer- meh not great but dex is better -1 pro points
Pistol- If you're using a smg like i suggest, not necessary -1 pro points

Total- 1 pro points

Anyway, I suggest

Skorpion- High RoF and 1-2 shot kill +3 pro points
Quickdraw- Self Explanatory + 2 pro points

Hardline- Self Explanatory + 3 pro points
Dex.- Self Explanatory + 3 pro points
Trophy System- Negates explosive damage. Only for HC dom. Otherwise, replace as you see fit + 2 pro points
Emp- Keep it down to screw with the enemies minimap since they are usually very reliant on it
Total: 14 pro points

Skorpion- quickdraw
LW/HL
Scav
Dex
Trophy
Emp
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Here at SniperCo. we aim to please.
Because we sure as Hell can't aim to hit. -WorstSniperEver.
#9RawringAirPosted 10/25/2013 4:47:26 AM(edited)
From: fatclemenza | #002
0/10 quit the game

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#10elitewarrior500Posted 10/25/2013 7:05:42 AM
did he just say excelsior?

OMG LOL :D
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oh ok