Werewolf perk tree...

#1rscfPosted 8/15/2012 11:28:32 AM
Did it come with dawnguard DLC? Or is it vanilla?
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#2RoanarkPosted 8/15/2012 11:45:27 AM
No perks before, which is why being a werewolf became unpopular.
At higher levels it was simply too weak.
Luckily that's been sort of fixed, but it's still under-powered compared to the vampire lord...
#3mdfmkrules9999Posted 8/17/2012 6:06:53 PM
Honestly i think the only thing holding it back is having to go to the underforge to change shouts, while you can change vampire powers on the fly.
#4Raven_ShikumiPosted 8/19/2012 2:10:45 AM
It's still piss weak compared to a Vampire Side VL.

Possibly comparable to a DG side VL, but otherwise... lol.
"I would never violate His Grace's privacy while he violates milady's privates."
#5JemolkPosted 8/24/2012 5:04:48 PM
The big problem with Werewolves compared to Vampire Lords, really, is the lack of ANYTHING ranged. Also, it's a pain to be forced to wear the Ring of Hircine in order to change forms more than once per day.

HOWEVER, that said, in melee werewolves are LETHAL. They ragdoll enemies with a sideways power attack and generally just beat the crap out of anything that dares fight them close-up. I've heard that the leaping attack that's done while sprinting can 1-shot dragons, too.
#6hufdvhPosted 9/3/2012 1:51:05 PM
I hated having to wait for Werewolf form to wear off. That said I hated the negative effects Vampires would get during the day.
Enchantment? Enchantment! - Sandal