Deck list and unlocks revealed

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3 years ago#1
Nice going WotC on the manual land tapping, when there's only one deck is multicolored. Well I guess that's what future DLC decks and expansions are for.

Anyway, although it's kinda in a mess, here's the deck list

Ancient Wilds (G)

Dream Puppets (U)

Exalted Darkness (B/W)

Goblin Gangland (R)

Celestia Light (W)

Crosswinds (B)

Peacekeepers (W)

Obedient Dead (B)

Pack Instinct (G)

Born of Flames (R)
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3 years ago#2
Overall, these decks look much more powerful and synergistic than the Duels 2012 decks. Granted, that wasn't hard to do, but it's still nice.

Also, correction: Crosswinds is (U) not (B).
3 years ago#3
Thank god for manual land tapping for that one deck that will need it.
3 years ago#4
Sweet, thanks for the info.

Minor detail, though. Crosswinds is U not B.
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3 years ago#5
Looks to me like were going to have a lot of double celestial lights in 2HG.
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3 years ago#6
chef_1286 posted...
Looks to me like were going to have a lot of double celestial lights in 2HG.

Both players cannot use the same deck this time around. Though I think you will have a lot of teams where one player uses it.
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3 years ago#7
Dream Puppets looks like it's gonna be crazy. :P
It never ends.
3 years ago#8
It's really dumb that they only have one multi colored deck.
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3 years ago#9
Goblin Gangland looks absolutely wicked and would be my guess for best deck. Goblin Piledrivers? Wow.

Celestial Lights actually looks very similar to a casual deck I was working on. Very excited to play that.

I'm sure there'll be a lot of Dream Puppets running around. Looks like it has potential and can do some broken things. I was never a big fan of mill though.

The rest look underwhelming to be honest. I understand that wizards wanted to give the decks different levels of synergy, but the way to make up for synergy is through card power. And I'm not seeing that from the non-synergistic decks.
3 years ago#10
Impressive, no black/green elves for once. No Vampires. No artifact deck. A viable green creature deck AND an interesting strategic green deck. Couple of alternate win conditions with lifegain and mill. A true goblin deck that doesn't suck.

Overall these feel a lot fresher than some of the decks that were recycled last year.

Reading articles on the website it looks like Wizards is involved in deck design while Stainless does gameplay so it may not be Stainless' fault that we have so many mono-color decks with manual land tapping.

Overall I like this list. I hope the DLC stays original too. I still want an infect deck and a proliferate deck that just abuses counters in general but I guess that's what my paper decks are for. My proliferate deck would be uber slow to play against and probably boring. People hate playing against it IRL.
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