Goblin Gangland looks absolutely wicked and would be my guess for best deck. Goblin Piledrivers? Wow.
Celestial Lights actually looks very similar to a casual deck I was working on. Very excited to play that.
I'm sure there'll be a lot of Dream Puppets running around. Looks like it has potential and can do some broken things. I was never a big fan of mill though.
The rest look underwhelming to be honest. I understand that wizards wanted to give the decks different levels of synergy, but the way to make up for synergy is through card power. And I'm not seeing that from the non-synergistic decks.
Impressive, no black/green elves for once. No Vampires. No artifact deck. A viable green creature deck AND an interesting strategic green deck. Couple of alternate win conditions with lifegain and mill. A true goblin deck that doesn't suck.
Overall these feel a lot fresher than some of the decks that were recycled last year.
Reading articles on the website it looks like Wizards is involved in deck design while Stainless does gameplay so it may not be Stainless' fault that we have so many mono-color decks with manual land tapping.
Overall I like this list. I hope the DLC stays original too. I still want an infect deck and a proliferate deck that just abuses counters in general but I guess that's what my paper decks are for. My proliferate deck would be uber slow to play against and probably boring. People hate playing against it IRL.
"Vampire Penguins...Zombie Guinea Pigs...We're done for!" Some British Dude's Random Sleep Talk