This Game Could Be "The No Mercy Killer"

#1baconslappyPosted 6/5/2012 8:50:43 AM
Think about it.
Same Era
New Technology
Most of the Same People.
All of the Match Types
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#2MoonbathingPosted 6/5/2012 8:51:55 AM
Toke Jopic?
#3TheRobPosted 6/5/2012 9:08:18 AM
Probably not, at least not to me. It's still going to have the same gameplay as the previous games and I think the AKI engine is just better overall.
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#4MilemarkerPosted 6/5/2012 9:52:25 AM
Meh, Aki engine was eclipsed years ago IMO.

The fact that you couldn't reverse finishers in any of the AKI games was enough of a deal breaker to me. Always hated that. You had to resort to keeping away from a guy in special mode since there was nothing you could do to avoid it, really.

The AKI games did most things right in an era where almost all other wrestling games missed the point. Despite that, many wrestling games since have done other things far better, introduced things we never saw in those games, and co-opted aspects of the gameplay that made it great.

I don't think any wrestling game has been quite as fine tuned as those games, but even then you had to "take the good with the bad" in the AKI games. They weren't perfect by any means.
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#5ShadowRaiden00Posted 6/5/2012 9:59:21 AM
lol, no
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#6TheRobPosted 6/5/2012 10:20:26 AM
Milemarker posted...
Meh, Aki engine was eclipsed years ago IMO.

The fact that you couldn't reverse finishers in any of the AKI games was enough of a deal breaker to me. Always hated that. You had to resort to keeping away from a guy in special mode since there was nothing you could do to avoid it, really.

The AKI games did most things right in an era where almost all other wrestling games missed the point. Despite that, many wrestling games since have done other things far better, introduced things we never saw in those games, and co-opted aspects of the gameplay that made it great.

I don't think any wrestling game has been quite as fine tuned as those games, but even then you had to "take the good with the bad" in the AKI games. They weren't perfect by any means.


Eh. You reversed finishers pretty much by reversing their grapple attempts. Sure it wasn't reversing the actual move, but it worked well enough. So saying there was nothing you could do to avoid it is factually incorrect.
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The People's Heel
IF YA SMEELLLALALAO..WHAT THE ROB IS COOKING !!!
'B-|
#7MilemarkerPosted 6/5/2012 10:29:07 AM
I 'spose I worded that wrong, but reversing grapples to get some crappy shove off animation is not nearly the same as ducking under Sweet Chin Music, backdropping out of the Pedigree or shoving Randy Orton to the mat to barely escape an RKO.

Way better, both in terms of player excitement, faithfullness to the way actual matches work, and on top of that you get rewarded for pulling it off.
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#8washingtonPosted 6/5/2012 10:51:42 AM
I'll go out on a limb here and say that "absolutely no game using the Smackdown engine will ever be a No Mercy killer."
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#9KHWyvernPosted 6/5/2012 11:28:42 AM
washington posted...
I'll go out on a limb here and say that "absolutely no game using the Smackdown engine will ever be a No Mercy killer."


This.
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#10rsizzle619Posted 6/5/2012 1:00:37 PM
If you are finally able to fully edit Superstar appearances then it might be.
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