THQ says it's our fault for the no-2-counts glitch

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3 years ago#51
DeathMagnetic80 posted...
The thing that makes me laugh over all this is the fact someone called it a "game breaking" bug... whether they kick out at 1 or 2.... they still friggin kicked out. It's not like it's bugged so you don't get 3 counts.. THAT'S game breaking.


This. It's hilarious to think someone wouldn't have gotten this game because 1 counts happen more often then a 2 count. Let's forget everything else this game has to offer. The damage system seems a bit flawed but that's how they intended it to be. Which is why it passed through testing.
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3 years ago#52
TheJahManCometh posted...
From: DeathMagnetic80 | #047
It's a game, not a simulation


it's a sim game. and it's been a simulation for a long ass time now


I agree with that. I think it's been a sim since Smackdown 2! KYR.
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3 years ago#53
TheJahManCometh posted...
From: DeathMagnetic80 | #047
It's a game, not a simulation


it's a sim game. and it's been a simulation for a long ass time now


I don't see how it's a sim, at all. The mechanics are still very arcadey. Fire Pro is a sim, EWR is a sim. TEW is a sim. This? Not so much. Until they actually make it paced like a real match, it really isn't a sim. If guys had matches like people do on WWE games, they'd all be called spot monkeys.
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3 years ago#54
Thq is a merry band of morons are you really suprised by this
3 years ago#55
jpraelster posted...
Thq is a merry band of morons are you really suprised by this


Not in the least bit...
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3 years ago#56
Personally, I won't belittle the problem. I'm sure it's annoying and possibly disruptive.

But, I also wouldn't call it gamebreaking. I'd call something like the SvR 2011's pin glitch gamebreaking.

Not that it couldn't ruin someone's game, only speaking for myself.
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3 years ago#57
From: DeathMagnetic80 | #053
TheJahManCometh posted...
From: DeathMagnetic80 | #047
It's a game, not a simulation


it's a sim game. and it's been a simulation for a long ass time now


I don't see how it's a sim, at all. The mechanics are still very arcadey. Fire Pro is a sim, EWR is a sim. TEW is a sim. This? Not so much. Until they actually make it paced like a real match, it really isn't a sim. If guys had matches like people do on WWE games, they'd all be called spot monkeys.


have you not noticed the changes they've made? for one they got rid of the grapple animation for ground grapples and signatures/finishers. the moves are now mo-capped and no longer hand drawn. compare this to HCTP

and lol literally comparing this to TEXT simulators. that doesn't even make sense
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3 years ago#58
just play shut your mouth and here comes the pain 2 of the greatest wrestling games next to fire pro
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3 years ago#59
TheJahManCometh posted...
From: DeathMagnetic80 | #053
TheJahManCometh posted...
From: DeathMagnetic80 | #047
It's a game, not a simulation


it's a sim game. and it's been a simulation for a long ass time now


I don't see how it's a sim, at all. The mechanics are still very arcadey. Fire Pro is a sim, EWR is a sim. TEW is a sim. This? Not so much. Until they actually make it paced like a real match, it really isn't a sim. If guys had matches like people do on WWE games, they'd all be called spot monkeys.


have you not noticed the changes they've made? for one they got rid of the grapple animation for ground grapples and signatures/finishers. the moves are now mo-capped and no longer hand drawn. compare this to HCTP

and lol literally comparing this to TEXT simulators. that doesn't even make sense


This so much!!!
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-Cartoons are people, too
-Not changing this signature until A-Rod treats me to a nice lobster dinner.
3 years ago#60
OrgeLambart posted...
I've seen plenty of 2 counts, don't see what the issue is. Stop playing matches with infinite finishers on and you'll see them too.


LOL I've never even played a match with a single finisher to start, let alone infinite. Try again.
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